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  1. #1
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60

    Astrologian Draw Macros

    I'll be the first to admit the concept of a Draw macro sounds like the most horrible idea ever. I actually thought when I started playing the role- wow watch someone come out with a really rediculous macro that works counter to the entire intent of this ability. And for anyone reading this right now, it's probably that thought that brought you here to see how bad this is.

    However, I thought of helpful way these could be used by those new to the AST role, and for party members without AST, to remember what these cards do. An AST and/or their party members might not find this helpful or necessary for long, but since this is seperate from the main Draw command you can choose when to use it vs. not, and when to stop using them altogether.

    I'll give an example using one card; the principle is the same for all of them, and I've tested it out:

    Name: Bole- Dmg Taken Down
    Code:
    /macroicon "The Bole"
    /ac "Draw" <t>
    /p The Bole card played on <t>- damage taken reduced by 10%

    The way this works essentially is you use the regular draw command, and then you still have the choice of using Draw again to play the card without using the macro, or you can swap to a crosshotbar (for those of us with controllers) that have the name/icon of the card as the macro name, to remind you of what it does, and then the party text is to let the party member it was cast on know what it does so they can take the most advantage of the situation.
    (0)
    Last edited by Buff_Archer; 06-21-2015 at 06:24 AM.

  2. #2
    Player
    Superlol's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Wet Kitty
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    How can you add all those macros to one macro (so it could be on the same buttom with draw)
    (0)

  3. #3
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    But... Its not that hard to remember what they do. It took me like 5 minutes. I looked at them, labeled them by colour, went into a fight and pulled Arrow and since its blue I forgot what it did exactly (between that and the Spear), so I checked again and was like "Well, their names make it easy" and since then I've remembered what they all do.

    It would be helpful for everyone else who doesn't know, but imo it doesn't really matter because you are playing it on them and they should just accept that.
    (3)

  4. #4
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Superlol View Post
    How can you add all those macros to one macro (so it could be on the same buttom with draw)
    Actually these are seperate macros (one per card) that are on a seperate crossbar I can flip to really fast. The regular unmacro'd Draw command exists by itself on my main crossbar so I can use it to draw, and then use it again to use the card without having to use one of the macros to use the card if I don't feel like it.

    And I agree it's not that hard to remember what these cards do, but I've heard from others who haven't played AST but have run dungeons with one that they seem to get random buffs and don't know what they are. When I did a dungeon as machinist I recognized like The Balance when I had it played on me as Damage Up, or when the Tank had The Bole, but if someone in a party has The Spear or The Arrow played on them and they don't have Astrologer, they probably won't know what that even means or get them mixed up without mousing over the symbol next to their name in combat. I figure eventually what these cards mean will be second nature to Astrologers and people in parties with them and at that point these would become obsolete.

    As for how it's helpful to know what's cast on you- if you get the one to make TP cost go down 20% (Spire) you might increase utilization of high TP skills like Wide Volley on bard... or if you get the Spear and know your recast is shortened, might be a good time to use Enkindle on SMN with its long cool-down. So the message that goes to the party for that in the macro I use when I draw the Spear and play it says '... cooldowns on abilities you use during next 15s are 20% shorter'.
    (0)
    Last edited by Buff_Archer; 06-21-2015 at 10:43 AM.

  5. #5
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    And I thought it was a nightmare when I macroed all my mudras... #EpicFail

    Well, using macros for the draw skill seems too dificult, but maybe if you use them on that skill that holds the card indefinitely... (I think it's spare or something)

    But my advice is: Don't try to make it more complicated than it already is. Macros are there to make it easy...
    (1)

  6. #6
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    I was actually thinking of doing at this exact same way, but not for all the cards mainly just The Balance, as there has been a few times where I use it on someone and then it looks like they are taking a break probably not even realizing. So reminding someone like hey I just increased your attack output, I think could be helpful. The Ewer etc I don't think is as important.
    (0)

  7. #7
    Player
    416to305's Avatar
    Join Date
    Feb 2015
    Posts
    390
    Character
    Psycho Bunny
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    not sure how to edit a post from my phone, was going to say I wasn't going to macro the actual draw command though, and instead just have it be a /party notice.
    (0)

  8. #8
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    The only macro I made for draw (playing pc)
    /micon "Draw"
    /ac "Draw" <mo>
    /ac "Draw" <me>

    So I can easily use cards on myself without having the mouse over the ptlist and still if needed use cards on pt member without deselecting my healing target etc. The only downside to this macro is that if my mouse position isn't correct that I can accidentally use a card on me if I don't want to. But oh well.
    I skipped on trying to notify the pt what card is active because I don't think its worth it. (at least not yet)
    (0)

  9. #9
    Player
    SovereignAegis's Avatar
    Join Date
    May 2015
    Posts
    468
    Character
    Cole Evyx
    World
    Gilgamesh
    Main Class
    Scholar Lv 90
    So I explicitly need to change to a different hot bar for each card?

    Would be so much easier if we could write this under the hood.
    (0)

  10. #10
    Player
    Vid's Avatar
    Join Date
    Jun 2013
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Iggi Wunohwun
    World
    Sargatanas
    Main Class
    Machinist Lv 90

    Learn it.
    Live it.
    Love it.

    As far as letting your party know what card you've cast on them, it really shouldn't matter to much except for Spear, since they'll know they can use their cooldowns and have a reduced timer on them. Other then that the rest of the cards just add passive bonuses that help out in their normal rotations.
    (7)
    Last edited by Vid; 06-24-2015 at 12:46 AM.
    It's not that I forget, it's just that I don't care.

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