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  1. #1
    Player
    Malagron's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Malagra Stormblessed
    World
    Excalibur
    Main Class
    Samurai Lv 80

    Heavensward SMN abilities learned in wrong order

    So learning Ruin III at 54 is actively harmful to the game.
    The spell hits for 1.5x potency and costs over 6 times the MP when compared to Ruin 1. And let's be real, that's still 120 potency, which is less than the second attack in a three-stage melee combo.
    So it's hideously inefficient outside of Dreadwyrm Trance. So much so that the only reason to cast it outside of Dreadwyrm Trance is to see the animation. At least it's pretty.
    The best thing to do with the spell you learn at 54, is to keep it off your bars until 58. Which is really not great. "Here's your reward, it's really bad for the next 4 levels!"
    The skill order should really be
    52 - Painflare
    54 - Tri-disaster
    56 - Dreadwyrm Trance
    58 - Ruin III
    60 - Deathflare
    (2)

  2. #2
    Player
    Malagron's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Malagra Stormblessed
    World
    Excalibur
    Main Class
    Samurai Lv 80
    In this order, you build on the idea of Dreadwyrm Trance, introducing the base mechanic, then the interaction with Ruin III, and finally Deathflare.
    Again, with how MP hungry the spell is, there are so few situations when Ruin III outside of Dreadwyrm Trance isn't harmful. Dreadwyrm Trance effectively unlocks Ruin III and makes it useful, but Dreadwyrm Trance is useful outside of Ruin III. Ruin III is not realistically useful outside of Dreadwyrm Trance.
    (1)

  3. #3
    Player
    Wolfenkritter's Avatar
    Join Date
    Dec 2013
    Posts
    19
    Character
    Ren Kogarasumaru
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Its alright for traveling solo, since most enemies will die quick enough that the high MP cost isn't an issue, if anything the higher potency helps there. For party based activities though, I wouldn't touch it unless you have Raging Strikes up or a Bard that loves playing ballad.
    (0)

  4. #4
    Player
    Rickyhandsome's Avatar
    Join Date
    May 2014
    Posts
    3
    Character
    Ricky Handsome
    World
    Lamia
    Main Class
    Arcanist Lv 60
    Too much truth here. Ruin 3 as a standalone shouldn't even exist imo.

    I'd much rather see ruin 1 BECOME ruin 3 during trance or something to that affect rather then having more clutter on my hotbar.

    As it stands its practically useless in almost any situation outside of trance given the OBSCENE mp cost to damage ratio.
    (1)

  5. #5
    Player
    OneWingedSora's Avatar
    Join Date
    Apr 2014
    Posts
    507
    Character
    Mala Liath
    World
    Balmung
    Main Class
    Black Mage Lv 60
    You can still use Ruin 3 when a boss is at less than 10% or something. I think the abilities order is fine.
    (0)
    Kairi™