Has anyone found a better post-Rapid Fire fix parse than the full time Gauss one linked above? I am in fact curious.
Has anyone found a better post-Rapid Fire fix parse than the full time Gauss one linked above? I am in fact curious.
I agree with Hax here - GB is a complete waste of time after the rapidfire fix before 60 - but i have a feeling once you get Richochet that all changes. I've been trying a mix of the two on dungeons and its already pretty close in favor of non-GB. We'll see if 60 changes that.
Between Rapid fire, ammo, and procs, you really shouldnt have issues moving. Also, the cast times are quite short so aside from Ravana EX (NON burn phases, i might add) movement isnt that bad.
Last edited by Odowla; 07-02-2015 at 12:32 AM.
Another thing to consider about Gauss is there there may be an ilevel point where the 20% boost becomes more economical, as its 20% of a greater number. I've been experimenting with fulltime gauss and finding my performance improved, though I can't really show any parses right now and can't say for certain.
Using Feint when moving like a BLM would use Scathe is a handy tip.
I would like to remind you all that you don't need to buy and upgrade all the Asuran pieces. Try to mix up the armors and accesories in order to maximize the best status. For example, the Valerian Fusilier's Choker and Valerian Fusilier's Earrings are better than the Asuran ones.
Last edited by Elizabeth; 07-02-2015 at 01:53 AM. Reason: format
Read up.I would like to remind you all that you don't need to buy and upgrade all the Asuran pieces. Try to mix up the armors and accesories in order to maximize the best status. For example, the Valerian Fusilier's Choker and Valerian Fusilier's Earrings are better than the Asuran ones.
https://www.reddit.com/r/ffxiv/comme...condary_stats/
Not enough proof. Still, 70 DET = 1% DPS increase? I'm fine with that, better than 700 ACC or 650 SS.
What I mainly want to know is with these rotations, when do you toggle Gauss barrel exactly outside of the opener? Never? In conjunction with cooldowns?
From that
70 det = 6.5 str : 1 str = 10.769
50 crit = 6.5 str : 1 str = 7.69
1 det = 0.09
1 crit = 0.13
i180 choker = 38.86 dex
i160 choker = 37.59 dex
i180 earring = ??? ( need SS weight)
i160 earring = 37.59 dex
i180 belt = ??? ( need SS weight)
i160 belt = 37.59 dex
Seeing as how SS is pretty useless on MCH as they only have 1 dot and it does not seem to affect turret (I could be wrong), I can agree that i160 belt and earrings are better than i180, but not the choker. Even though the stat weights are not concrete it gives a rough idea of whats good and bad.
What do you guys think of this? The opener is different to any I've seen since the Rapidfire nerf.
https://www.reddit.com/r/ffxiv/comme...the_minutemen/
General Question here, does anyone know if Gauss Barrel affects the potency of the turret damage as well? Also, I'm assuming turret damage is based off the Machinist's stats, is there a stat we can use to increase damage output of the turret while Gauss Barrel is in effect to make up for that which is lost from auto attacks? Just food for thought. I've heard food actually increases the damage output of the Turret.
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