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  1. #1
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    Has anyone found a better post-Rapid Fire fix parse than the full time Gauss one linked above? I am in fact curious.
    (0)

  2. #2
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I agree with Hax here - GB is a complete waste of time after the rapidfire fix before 60 - but i have a feeling once you get Richochet that all changes. I've been trying a mix of the two on dungeons and its already pretty close in favor of non-GB. We'll see if 60 changes that.

    Quote Originally Posted by Telepwnsauce View Post
    Feint is used when you have to constantly move. There no reason not to have it, quelling strikes is useless. Currently our DPS is to low to pull off the tanks, so we might as well take another ability.
    Between Rapid fire, ammo, and procs, you really shouldnt have issues moving. Also, the cast times are quite short so aside from Ravana EX (NON burn phases, i might add) movement isnt that bad.
    (0)
    Last edited by Odowla; 07-02-2015 at 12:32 AM.

  3. #3
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    Another thing to consider about Gauss is there there may be an ilevel point where the 20% boost becomes more economical, as its 20% of a greater number. I've been experimenting with fulltime gauss and finding my performance improved, though I can't really show any parses right now and can't say for certain.

    Using Feint when moving like a BLM would use Scathe is a handy tip.
    (0)

  4. #4
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    I would like to remind you all that you don't need to buy and upgrade all the Asuran pieces. Try to mix up the armors and accesories in order to maximize the best status. For example, the Valerian Fusilier's Choker and Valerian Fusilier's Earrings are better than the Asuran ones.
    (0)
    Last edited by Elizabeth; 07-02-2015 at 01:53 AM. Reason: format

  5. #5
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elizabeth View Post
    I would like to remind you all that you don't need to buy and upgrade all the Asuran pieces. Try to mix up the armors and accesories in order to maximize the best status. For example, the Valerian Fusilier's Choker and Valerian Fusilier's Earrings are better than the Asuran ones.
    Read up.

    https://www.reddit.com/r/ffxiv/comme...condary_stats/
    (0)

  6. #6
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Quote Originally Posted by Ephier View Post
    Not enough proof. Still, 70 DET = 1% DPS increase? I'm fine with that, better than 700 ACC or 650 SS.
    (0)

  7. #7
    Player
    Divebombs's Avatar
    Join Date
    May 2015
    Posts
    28
    Character
    Krie Arda
    World
    Balmung
    Main Class
    Machinist Lv 90
    What I mainly want to know is with these rotations, when do you toggle Gauss barrel exactly outside of the opener? Never? In conjunction with cooldowns?
    (2)

  8. #8
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Elizabeth View Post
    Not enough proof. Still, 70 DET = 1% DPS increase? I'm fine with that, better than 700 ACC or 650 SS.
    From that
    70 det = 6.5 str : 1 str = 10.769
    50 crit = 6.5 str : 1 str = 7.69

    1 det = 0.09
    1 crit = 0.13

    i180 choker = 38.86 dex
    i160 choker = 37.59 dex

    i180 earring = ??? ( need SS weight)
    i160 earring = 37.59 dex

    i180 belt = ??? ( need SS weight)
    i160 belt = 37.59 dex

    Seeing as how SS is pretty useless on MCH as they only have 1 dot and it does not seem to affect turret (I could be wrong), I can agree that i160 belt and earrings are better than i180, but not the choker. Even though the stat weights are not concrete it gives a rough idea of whats good and bad.
    (1)

  9. #9
    Player
    Zorzi's Avatar
    Join Date
    Aug 2013
    Location
    ¯\_(ツ)_/¯
    Posts
    113
    Character
    Xania Zorzi
    World
    Diabolos
    Main Class
    Dancer Lv 90
    What do you guys think of this? The opener is different to any I've seen since the Rapidfire nerf.

    https://www.reddit.com/r/ffxiv/comme...the_minutemen/
    (0)

  10. #10
    Player
    P-Kitty's Avatar
    Join Date
    Jul 2015
    Posts
    3
    Character
    P' Kitty
    World
    Diabolos
    Main Class
    Machinist Lv 56
    General Question here, does anyone know if Gauss Barrel affects the potency of the turret damage as well? Also, I'm assuming turret damage is based off the Machinist's stats, is there a stat we can use to increase damage output of the turret while Gauss Barrel is in effect to make up for that which is lost from auto attacks? Just food for thought. I've heard food actually increases the damage output of the Turret.
    (0)

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