Page 104 of 137 FirstFirst ... 4 54 94 102 103 104 105 106 114 ... LastLast
Results 1,031 to 1,040 of 1370
  1. #1031
    Player

    Join Date
    Nov 2014
    Posts
    389
    whats perfect to you w

    the rng nature throws it off a bit (since on instant cast skills you can double weave)

    there's odowla and my parse vid if you just wanted like, baselines or something
    (0)

  2. #1032
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    To be honest, it's only for the GCD/oCD usage, rather than the numbers.
    (0)

  3. #1033
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    This is extremely negligible but worth a share anyway: If you're in a sanctuary and log out then log back in after your initial opener you can reset your cross class cooldowns. So in the case of Raging Strikes, you don't have to wait the extra minute after HC is done...
    (0)
    In The FC Workshop Like...

    hiddencolorsfilm.com - melanoidnation.org - africancreationenergy.com - asafogunclub.com

  4. #1034
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aiurily View Post
    whats perfect to you w

    the rng nature throws it off a bit (since on instant cast skills you can double weave)

    there's odowla and my parse vid if you just wanted like, baselines or something
    We can probably figure in RNG. Basically do a Rotation and fill in all the chanced procs with some sort of counter.

    If we assume a 7 shots you would get 1120 Potency or 160 Potency per shot given perfect RNG. It wouldn't be perfect but it would be accurate enough for the purposes that Dervy has in mind (potentially). We would also assume that every Reload you be 1-2-3-1-2
    (0)

  5. #1035
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Odowla View Post
    I have a video for you guys showing my wildfires.

    https://www.youtube.com/watch?v=Ar4SRNvwxMM
    That is nice. I think the only thing I do different is Gauss Round before Hot shot so that it is back up before Wildfire falls of.

    Obviously it wont effect wildfire but I think it adds a bit more burst.
    (0)

  6. #1036
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by Lavieh View Post
    We can probably figure in RNG. Basically do a Rotation and fill in all the chanced procs with some sort of counter.

    If we assume a 7 shots you would get 1120 Potency or 160 Potency per shot given perfect RNG. It wouldn't be perfect but it would be accurate enough for the purposes that Dervy has in mind (potentially). We would also assume that every Reload you be 1-2-3-1-2
    the average potency etc is simple to guesstimate, it's just a problem of how to handle double oGCDs when RNG procs come into play. like for example, on my 2nd wildfire, if i have a proc lined up after the wildfire cast, it's really great because at the point in time i have like 4 oGCDs to go through usually (rapid, QR, head graze, gauss round, maybe blank).

    example

    clean shot saved>hot shot>(buffs)>lead shot>(wildfire)>clean shot>(GR+head graze)>split shit (quick reload+split shot procced)>slug shot (rapid fire+blank)>split shot>clean shot>split shot etc

    no proc saved >hot shot>(buffs)>lead shot>(wildfire)>split shot(no proc+gr)>split shot (no proc+head graze) > split shot (proc+QR) > slug shot (rapid+proc) > split shot (blank) > clean shot etc

    in the first one it doesn't take long to unload your oGCDs because you saved a proc to take advantage of double oGCDs, but in the second one, you didn't have a proc and you're unlucky, so your OGCD order is messed up or delayed
    (0)

  7. #1037
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I wish you guys had big guns like Tera's gunner.

    =(
    (0)

  8. #1038
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Aiurily View Post
    the average potency etc is simple to guesstimate, it's just a problem of how to handle double oGCDs when RNG procs come into play. like for example, on my 2nd wildfire, if i have a proc lined up after the wildfire cast, it's really great because at the point in time i have like 4 oGCDs to go through usually (rapid, QR, head graze, gauss round, maybe blank).

    Fair enough. Probably best if we just assume one oGCD per GCD during the second Wildfire. It comes pretty close to the 2 minute mark anyway so it may not make a difference in this example.
    (0)

  9. #1039
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Procs and Buffs are all averaged out in my damage models anyway. If you wanted an actual sim, well, poor Pandabearcat has to sort that out. Like, are there any special CD alignments for a MCH, like what a Bard does? (Barrage + Empy Arrow etc). That's kinda what I need a parse log to see, then just copy the GCD rotation until I can identify a loop somewhere.

    But I mean, if the GCD changes depending on what procs you get, then this is gonna be pretty tricky for me to do as it would literally require me to level up MCH to understand how it works.
    (0)
    Last edited by Dervy; 08-08-2015 at 06:31 AM.

  10. #1040
    Player

    Join Date
    Nov 2014
    Posts
    389
    to put it into dragoon terms

    machinist true thrust (split shot) has a 50% chance to proc vorpal thrust as a combo action, and vorpal thrust (slug shot) has a 50% chance to proc full thrust (clean shot) as a combo action, 100% with ammo for both. ammo is depleted by 1 on every weapon skill, reloaded by QR and reload. procced vorpal thrust/full thrust (slug shot/clean shot) in gauss barrel have no cast times, but everything else in gauss barrel without rapid fire has cast times (roughly around 1.5s before skill speed reduction)
    (0)

Page 104 of 137 FirstFirst ... 4 54 94 102 103 104 105 106 114 ... LastLast