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  1. #10
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    Join Date
    Nov 2014
    Posts
    389
    to continue on the note of an older post on the subject of stance dancing

    rather than full time stance dancing lately, i've just been doing something a bit more easy (and also more rng, but pretty rewarding when it pays off)

    drop gauss after a procced slug/clean shot where you have no other oGCDs to use in that time period. if you get an auto right as you drop it, you are on pace to get 2 autos for the duration of 1 GB off ws; after that, you turn GB back on before your GCD has a chance to catch up to your auto timing. so for example

    clean shot->gauss off+auto->split shot+auto>gauss on>etc

    the concept is that, if you have no oGCDs and drop gauss after an instant cast skill, you have effectively a 3.5s~ window to get autos in; so if the timer is friendly, you can get 2 attacks in that window, then put GB back on before your GCD can catch up.

    worst case scenario, it's still a pretty low risk dps increase if the timing is off and you only get one shot. this is the issue i had with stance dancing in certain places before; if you turn it off after like a split shot, or after a slug/clean shot that has an oGCD after it, there's a chance that your autos will fall behind your GCD, and by the time you put GB back on, you end up with a DPS loss since you missed an auto. with this, in the best case you get a nice chunk of dmg added on; worst case, it's practically a guaranteed dps increase still, and you can be fairly confident that your autos will maintain a 1:1 ratio with your GCD in that situation.

    edit: video on it -> https://www.youtube.com/watch?v=NRrOK6pWz0w
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    Last edited by Aiurily; 09-14-2015 at 05:20 PM.