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  1. #1
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    The thing though, is that Wildfire damage is just one component of the more important thing which is total damage done. For example, would you rather have a Wildfire that hits for 100 extra damage, or an extra turret shot for 300 damage?

    It's a lose the battle, win the war thing. The boss doesn't care where your damage is coming from.

    If you're just comparing Wildfire damage numbers you will certainly get larger numbers with an opener optimized to produce that, but that's not the whole picture.

    A better way to compare them would be to compare total damage done by each opener in ACT after the same set period of time (say, 25 seconds each to allow for a full opener to conclude). Ideally you'd run this thousands of times in a simulator to smooth out RNG, but you get the idea.
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    Last edited by Myon88; 08-23-2015 at 12:50 AM.

  2. #2
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Myon88 View Post
    If you're just comparing Wildfire damage numbers you will certainly get larger numbers with an opener optimized to produce that, but that's not the whole picture.
    I don't think you understand what I am saying. The opener that is not optimized for wildfire had more burst than the one that was optimized for wildfire.
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