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  1. #11
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Myon88 View Post
    It's hard to justify using Lead Shot before you're finished putting up all your buffs (BFB, HE, RS, Potion), it's by far our highest potency per cast time attack and you want it to be as strong as possible.
    You are right. When I was initially looking at it, it didn't seem like I was getting the last couple skills under the HE/B4B timers if I popped them first prior to LS, so I was comparing the difference in gained potency from Wildfire if I delayed the cast till after LS.

    One of the issues I was running into with excess latency, was not fitting the skills into the Buff timers and, my first Slug Shot not registering under Wildfire. Which I thought to alleviate both with swapping out of Gauss Barrel to have Wildfire Initialize quicker between the GCD and to be able to cast my buffs during the first couple GCD while not under the effect of GB. But, for some reason the AA Damage does not have as big of an impact on Wildfire, although calculated higher potency for AA + Split and AA + Slug. (and it gets very clunky swapping GB mid Burst)

    So here's what I ended up doing, which is pretty well the same as the Double GR Opener.

    Hypercharge, BFB, HE, RS, Tank pulls the boss, Gauss Round
    Hot Shot | Pot
    Lead Shot | Reload/Wildfire (this lets me get Wildfire Credit for both the first Split and Slug Shots, where as if I used Wildfire on the next Slug, it wouldn't register before Slug goes off due to it being instant cast)
    Split | Quick Reload
    Slug | Ricochet
    Split | Reassemble/Rapid Fire
    Clean | Blank
    Slug | Head Graze
    Split|
    Clean | Gauss Round
    Wildfire goes off
    (0)
    Last edited by Judge_Xero; 08-15-2015 at 07:36 AM.
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