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  1. #11
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Kuraran View Post
    This might not be the right topic to ask but is there also some kind of topic discussing what they could've done better when implementing Machinist or what they should add in the future as QoL-Changes?

    I'd really love to see what kind of ideas people have here for Machinist~~
    more lively/cooler looking attack animations for a few skills, higher quality sound effects (Dismantle being the major one), add some life to the auto turrets like idle emotes when out of combat, or some combat bleep bloop noises...something.

    side note: I thought MCH was supposed to be a gadget using, ammo juggling range dps instead of this kinda lame Physical Caster with meh support add ons

    Quote Originally Posted by Ryaz View Post
    My biggest gripe with MCH is the way anmo works. It's completely different than what was in the preview, which was using it enhances different attacks in different ways, sort of how Dark Arts does for Dark Knight. Instead, we got Reload, which is basically a band-aid for out RNG proc attacks. Sadly, outside of our opener and buff phases, MCH is very basic.
    ...what he said
    (0)
    Last edited by BannedatRegistration; 08-14-2015 at 10:54 PM.