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  1. #931
    Player
    RyuujinZERO's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    K'hali Thalen
    World
    Goblin
    Main Class
    Scholar Lv 71
    Quote Originally Posted by VitalSuit View Post
    This is going to sound like a stupid question but after your opener... what do you do? Do you save your cooldowns for the next wildfire? Do you pop them as they come up?
    I know people talk about CD management but after the opener I just feel lost lol.
    Same. I'd like to get a definitive answer with numbers to prove it, feels like all anyone wants to talk about it making huge opening parses on 2 minute combat dummies and Faust

    If you pop your CDs on-cooldown, within reason (ie. you might not want to waste cooldowns when you're failing to proc anything on split shot, but wait until you get a proc or two along), then you certainly arn't going to hurt your DPS. Nonetheless I'd like to see some proofs to whether that is the best approach possible.
    (0)

  2. #932
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    you're not really "saving" cooldowns for Wildfire. The only time you really sit on a cooldown is on blood for blood for 10 seconds, but because 3 of our CD's have a 90s cooldown tey just line up naturally. You just hold Blood for BLood for the same reason you used to do it on bard.
    (0)

  3. #933
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by RyuujinZERO View Post
    ...
    Quick Reload and Reload should be used on cool down just like any other GCD damage; you're losing both dps and TP whenever they're not used up. Only exception to this is if you need to reapply hot shot and leadshot before-the-fact.

    All of your cooldowns can align with wildfire's 90 seconds, with the exception of raging strikes and hypercharge (which will line up on every other wildfire). They should be used on cooldown (except for raging, it's just not effective enough to use by itself without any other buffs like wildfire or barrage). The only exception to this that I can think of would be Faust since the fight will not last long enough for a third wildfire anyway, you'd get more milage delaying your second wildfire with hypercharge.
    (0)
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  4. #934
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by RiceisNice View Post
    with the exception of raging strikes and hypercharge (which will line up on every other wildfire).
    (I'm thinking this is just an oversight/incomplete thing).

    Raging is 180s, Hypercharge is 120s. You'd want to hold on to Hypercharge for a minute until Raging/2nd Wildfire is up. If I've understood things right. This should also be the same time everyone else has their buffs up ready and can get more use out of the Hypercharge debuff themselves.
    (0)

  5. #935
    Player
    NyssaElf's Avatar
    Join Date
    Aug 2013
    Posts
    120
    Character
    Saryn Aide
    World
    Midgardsormr
    Main Class
    Archer Lv 60
    So do you guys hold on to ammunition till wildfire is ready, or use them when the cool down is ready?
    (0)

  6. #936
    Player

    Join Date
    Nov 2014
    Posts
    389
    you should only hold hypercharge for wildfire phases if you know 100% well that you will not lose a hypercharge in the fight if you delay it. one such situation is a1s - opener hypercharge, then save it for post jump phases, since the timer lines up neatly.

    realize that it's only 5% extra vuln damage that is stacking with wildfire and your other buffs; the turret dmg doesn't affect it. so really, unless you know the script 100%, it's best to just use it on cd to benefit your group more.
    (1)

  7. #937
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Themis View Post
    (I'm thinking this is just an oversight/incomplete thing).

    Raging is 180s, Hypercharge is 120s. You'd want to hold on to Hypercharge for a minute until Raging/2nd Wildfire is up. If I've understood things right. This should also be the same time everyone else has their buffs up ready and can get more use out of the Hypercharge debuff themselves.
    Raging strikes will line up with every odd numbered wildfire, assuming you use it off on cooldown everytime. Hypercharge doesn't really benefit from cooldown stacking because is doubling your turret's potency (which is not influenced by buffs). The 5% is a really small effect for overall wildfire contribution, considering it's physical vulnerability is also affecting the entire party and not just yourself. Don't forget that hypercharge also boosts the effectiveness of regen, so if you're in a progression run you have to consider that as well when holding or using hypercharge off cooldown.
    (0)
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  8. #938
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    which sub-stats are valued more as of 3.05?
    (1)
    Last edited by BannedatRegistration; 08-01-2015 at 10:31 AM.
    In The FC Workshop Like...

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  9. #939
    Player

    Join Date
    Nov 2014
    Posts
    389


    fairly accurate
    (1)

  10. #940
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Myon88 View Post
    Can someone enlighten me on the derivation for auto-attack potency listed in that Youtube video?

    "Auto Attack Potency vs Gauss Barrel
    To make auto attack potency fair we’ll use the GCD timer instead of weapon delay to determine it’s potency

    (GCD/3)*100= Auto attack potency vs Gauss Barrel
    example: GCD=2.41
    (2.41/3)*100=80.3 potency"

    What does this mean? What is the significance of the GCD timer being used instead of weapon delay? Why is the GCD value divided by 3? Etc.
    Because if you're comparing AA and a straight increase in WS, it's unfair to compare two different timings. Using GCD you can directly compare AA potency to WS potency.
    (0)

  11. 08-01-2015 02:33 PM
    Reason
    whoa how did this get here

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