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  1. #801
    Player
    itti18's Avatar
    Join Date
    Jun 2015
    Posts
    159
    Character
    Mystogan Faust
    World
    Spriggan
    Main Class
    Black Mage Lv 80
    if MCH use GB and keep their turret on attack mode would their dps be equal to SMN and BLM ?
    (0)

  2. #802
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by itti18 View Post
    if MCH use GB and keep their turret on attack mode would their dps be equal to SMN and BLM ?
    ...in what situation?


    That's an awfully pointless question.
    (0)

  3. #803
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Lol... In several A4 runs today, I was averaging about 850 dps. First phase between 900-1050. The Drg, who was equally geared (except for his hive weapon) was averaging over 1000 and between 1300-1400 on first phase. Even with Hive weapon, there's no way a MCH would be able to approach that. While SMN and BLM aren't as OP as DRG, if played right, they'll still beat us handily.
    (1)

  4. #804
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by IfritReborn View Post
    So is stance dancing again the optimal way for best DPS?
    It is a dps increase, yes, but it also makes it so much more complicated. Unless you really want that extra tiny push in dps just stick with GB.
    (0)

  5. #805
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Should be noted that we're probably missing DPS on our Turrets. http://forum.square-enix.com/ffxiv/t...tion-Damage-II
    (1)

  6. #806
    Player
    Leeora's Avatar
    Join Date
    Jul 2015
    Posts
    6
    Character
    Leeora Solus
    World
    Exodus
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Ryaz View Post
    Lol... In several A4 runs today, I was averaging about 850 dps. First phase between 900-1050. The Drg, who was equally geared (except for his hive weapon) was averaging over 1000 and between 1300-1400 on first phase. Even with Hive weapon, there's no way a MCH would be able to approach that. While SMN and BLM aren't as OP as DRG, if played right, they'll still beat us handily.
    I think the difference also is that MCH is supposed to be a support dps and not a full dps so our numbers will tend to look lower overall.
    (0)
    Last edited by Leeora; 07-19-2015 at 04:59 AM. Reason: Forgot Quote

  7. #807
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Haxetc View Post
    Should be noted that we're probably missing DPS on our Turrets. http://forum.square-enix.com/ffxiv/t...tion-Damage-II
    I thought there was something fishy there (but for the wrong reason that I mentioned earlier)

    Since I thought AA was effected by IAD, but it isn't.
    Split Shot - 140*1.2 (168 Potency)
    Average AA Potency @ 80-84

    Puts AA @ Half Split shot where it measures.

    But Rook and Bishop still only measure at 80 and 60 compared to 96 and 72.
    (0)

  8. #808
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Comparing MCH damage/potency to turret damage/potency is not a correct merit for determining potency.

    So that 86 potency per AA value is most likely wrong.

    Hotshot - 27773 damage
    http://i.imgur.com/nH3ttq5.png

    AA - 17690
    http://i.imgur.com/p6p6fyG.png

    Excluding the 8 crits from the hotshot parse and 5 crits from AA damage to get non crit averages

    Hot shot - 20701 damage:591 average

    AAs - 15104 damage:359 average

    AA in this case is ~60.7 % of hotshot potency making it an average of 72 potency. You'll probably get more accurate values if you draw out the parse but it's easier to exlude and manually calculate noncrit averages if you do ~50 hit parses.
    (0)

  9. #809
    Player
    jk315904's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    22
    Character
    Johnny Breaktime
    World
    Malboro
    Main Class
    Machinist Lv 72
    Quote Originally Posted by Haxetc View Post
    I know I posted about it before but I'll be putting out a guide that will be done by Saturday. It'll go over almost everything. If you have questions that you'd like answered in the guide you can add me on Guildwork.com @ http://guildwork.com/users/haxetc and send me a PM. I want to try and cover all questions the community has. Also, if you watch it and have feedback on things that could be done different/better let me know. I'm open to any criticism, I promise.
    Will this still be going up today? Looking forward to it
    (0)
    Help people reach the same point you are and you will have more people to run content with. Thank you. - Yuji-Ikaido

  10. #810
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by jk315904 View Post
    Will this still be going up today? Looking forward to it
    https://youtu.be/UbZkwgz6JnU There's your response :3
    (0)

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