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  1. #791
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    Does gauss barrel effect lead shots dot damage?

    Also on the note of turning it off when fishing for procs, if I have HG and such coming up should I stick with GB anyways?
    (0)

  2. #792
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Gauss Barrel does enhance Lead Shot's DoT ticks.

    I don't personally toggle GB in those moments, but I'd guess you'd want to keep GB for the Head Graze, yes, and then toggle off right after?

    I have a quick question of my own:
    The trait for Increased Action Damage I states that abilities deal 10% more damage, and the Increased Action Damage II says it increases those by 20%. With both of those traits acquired, isn't the overall damage increase to abilities 30%?
    (0)
    Last edited by ArtificialxSky; 07-18-2015 at 02:51 PM.

  3. 07-18-2015 02:49 PM

  4. #793
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by ArtificialxSky View Post
    Gauss Barrel does enhance Lead Shot's DoT ticks.

    I don't personally toggle GB in those moments, but I'd guess you'd want to keep GB for the Head Graze, yes, and then toggle off right after?

    I have a quick question of my own:
    The trait for Increased Action Damage I states that abilities deal 10% more damage, and the Increased Action Damage II says it increases those by 20%. With both of those traits acquired, isn't the overall damage increase to abilities 30%?
    I don't believe they stack but after googling some I couldn't find a definitive answer so who knows.
    (0)

  5. #794
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Only the highest takes effect.
    (0)

  6. #795
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Dervy View Post
    Only the highest takes effect.
    That... is very disappointing.
    (0)

  7. #796
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Haxetc View Post
    The turret absolutely does not contribute to WF. Make sure you don't AA.
    I wonder if that is intended or if that is a bug.
    (0)

  8. #797
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Ephier View Post
    I wonder if that is intended or if that is a bug.
    Much like how SMN's Raging Strikes does not affect the pet, I would assume intentional.

    WF does say damage you inflict which certainly isn't your pet.
    (0)

  9. #798
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by pandabearcat View Post
    Much like how SMN's Raging Strikes does not affect the pet, I would assume intentional.

    WF does say damage you inflict which certainly isn't your pet.
    WF is not a damage buff though. But yea I can agree with the description because it says "you" and "most of".
    (0)

  10. #799
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    So is stance dancing again the optimal way for best DPS?
    (0)

  11. #800
    Player

    Join Date
    Nov 2014
    Posts
    389
    random note, hypercharge resets your turrets auto timer on cast and on expiration
    (0)

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