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  1. #1
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    Join Date
    Nov 2014
    Posts
    389
    oh, i always figured increased action damage didn't affect autos (the wording is really vague) but the rook turret test thing suggests otherwise (close-ish dmg compared to auto attacks; IAD2 affects turrets, so if auto damage is relatively close, i guess it affects autos too then, or that auto potency is higher than expected? i dunno)

    over 7m my average for both (around 150 hits turret, 180 auto) (edit: basically the same at 15m; 322 rook 339 auto for medians, crit rate 8%~ average)

    rook turret - 321 median @ 6% crit rate. 336 max non crit, 304 lowest. supposed to be 96 potency after IAD2; looks like it'd be around 3.34 potency per damage
    auto - 338 median @ 6% crit. 353 max non crit, 320 lowest. if you compare it to the rook turret, it'd look like it'd be around 101 potency or so.

    so that just weights more dps towards being out of gauss i guess, assuming nothing wonky is happening with turret potency..

    edit: 10m of raw slugshots (100 raw potency, 120 after IAD2) had a median of 463. dividing that number by the modified potency would give 3.858 potency per damage or so, which doesn't really match with rook turret or the estimate for autos, so yeah i dunno w

    tl;dr fuck potency testings, just go compare your average auto+your average non-gb skill vs your gb skill. thats too much work for me though
    (0)
    Last edited by Aiurily; 07-17-2015 at 07:58 AM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Aiurily View Post
    oh, i always figured increased action damage didn't affect autos (the wording is really vague) but the rook turret test thing suggests otherwise (close-ish dmg compared to auto attacks; IAD2 affects turrets, so if auto damage is relatively close, i guess it affects autos too then, or that auto potency is higher than expected? i dunno)
    Yeah, I'm pretty sure that IAD effects AA damage and Rook Damage. (AA Damage was the same ratio to Split Shot pre-40 as it is post-40)

    Being able to swap out of Gauss for up to 30s each minute means you should be getting close to a 15% increase to that damage
    ~ 2400 VS 2800 Potency VS just sitting in Gauss the whole time. This doesn't mean a 15% DPS increase of course, as it doesn't include the higher damage burst phases.

    This does suggest though that for Wildfire once you get all your oGCD skills off and Rapid Fire is done that you should turn GB off because outside of Rapid Fire and your oGCD skills, the increased AA damage will still be higher even against Clear Shot.

    220 (ammo bonus) * 1.3 = 286
    220 (ammo bonus) + AA (80) = 300



    --------------------------------------------------

    I'd say that Skill Speed is going to be really terrible like OP suggests (maybe not as bad a weight as listed but still pretty bad)

    - Does not seem to effect turret and/or AA attack speed. (would need to do further testing to see if it is a damage increase similar to DOTs)
    - Due to the random nature of Shot Procs - I suspect it to be better to have slower/stronger shots in order to line up with Quick Reload for guaranteed Clean Shot (as opposed to getting more shots off without the use of Quick Reload)
    - The ridiculous amount of SS required to fit more attacks into your 15s Wildfire Burst.
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    Last edited by Judge_Xero; 07-18-2015 at 12:19 AM.
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