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  1. #11
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Ryaz View Post
    Your numbers are a bit off. You forgot to factor in the extra damage from Increased Action Damage 2 and Hot Shot.

    The biggest thing about GB is it's scaling. AA's don't benefit from Increased Action Damage, so they will always remain static while GB will push higher potencies beyond what AAs can give. Now, if GB affected turrets as well, that would make it no contest to keep it on at all times, but sadly, it doesn't.
    Without considering the DRG and only considering your Clean Shot + Gauss and Clean Shot + AA you can easily go to a test dummy and just use a proc'd clean shot over and over again, get its average then us it with GB on and get its average.

    When I did this calculation it came out to be around 1250 vs 1320 Damage with the favor in CS + AA. AA's are on a slightly longer CD though.

    I'm not sure how much other buffs will change the equation but considering they effect AA's too it won't be that much.

    Tunnel visioning is the only reason I wouldn't consistently hop in and out of GB. Especially when learning new fights. MCH can already be very tunnel vision-y without the stance dancing.

    The potency gain on CS is really small but the potency you get from Split and slug shot fishing is really high. You could easily use Head Graze and Blank while not under GB and still be gaining a decent amount of damage and mobility.
    (0)
    Last edited by Lavieh; 07-17-2015 at 04:35 AM.