"defensive capabilities"


You can kill any open world mob solo as long as it doesn't kill your turret in <10s. Other than that I managed to do all my daily hunts at lv50 just by using leg graze and kiting mobs around, something bard could never do due to lack of heavy/knockback/turret. Hell, if the tank dies in a dungeon you can bind one and kill another while running back to wherever your healer is. Only stops working when the tank pulls a lot of mobs.


Only A/S ranks and strong fate mobs are unkillable as solo MCH, you shouldn't ever die outside of boss fights in dungeons and in raids/trials you just need to git gud, stop getting hit by avoidable damage. Second wind wouldn't save you in most cases anyway.