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  1. #661
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Unless you cross class PUG there is really nothing any class can do to heal themselves aside from pots. (Unless you are a pali master race 1200 (1800) potency heal wauuuugh).
    (0)

  2. #662
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by pandabearcat View Post
    Unless you cross class PUG there is really nothing any class can do to heal themselves aside from pots. (Unless you are a pali master race 1200 (1800) potency heal wauuuugh).
    For like 33% of your mp with a 2-3 second cast time and no healing power to really back it up.
    (0)

  3. #663
    Player
    Odowla's Avatar
    Join Date
    Jan 2014
    Posts
    519
    Character
    Odowla Wetae
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    I mean it scales on strength so...
    (0)

  4. #664
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60

    Defensive Ideas for Machinist

    MCH is def lacking in terms of defensive capabilities. Using a cross-class slot for Keen Flurry would be a waste.

    Machinist has enough abilities to press tho, so I don't want them to just add another. I believe it's been stated by the Devs that the placement of the turret is important, so why not expand on that?
    An idea I had would be that you can use your turret as a shield to reduce the dmg you take. Which would only occur if you are within very close proximity to your turret. They could even visually represent this with a line between you and your turret.

    If your turret dies I would imagine that means you probably would have died as well. It would result in a dps loss for the few seconds your turret is gone. But it's a tradeoff between you dying or you taking some dmg and having to resummon your turret.

    Another idea that just popped in my head while typing this is to add a small heal when you summon your turret. Might be a little OP tho.
    (0)
    Last edited by FantasyForever; 07-13-2015 at 01:57 AM.

  5. #665
    Player
    heit's Avatar
    Join Date
    Jun 2011
    Posts
    80
    Character
    Reeve Makoto
    World
    Tonberry
    Main Class
    Lancer Lv 60
    currently I'm just dropping GB to run in circles and pop potions when I can. Would be cool if one of the turrets had like a noise ability that would attract enemies but maybe increase their damage taken...
    (0)

  6. #666
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    "defensive capabilities"


    You can kill any open world mob solo as long as it doesn't kill your turret in <10s. Other than that I managed to do all my daily hunts at lv50 just by using leg graze and kiting mobs around, something bard could never do due to lack of heavy/knockback/turret. Hell, if the tank dies in a dungeon you can bind one and kill another while running back to wherever your healer is. Only stops working when the tank pulls a lot of mobs.


    Only A/S ranks and strong fate mobs are unkillable as solo MCH, you shouldn't ever die outside of boss fights in dungeons and in raids/trials you just need to git gud, stop getting hit by avoidable damage. Second wind wouldn't save you in most cases anyway.
    (0)

  7. #667
    Player
    Elizabeth's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    76
    Character
    Minerva Cho
    World
    Excalibur
    Main Class
    Ninja Lv 68
    Parsing on a dummy is cool but i don't like it. I made up to 830 DPS on Alexander 1st floor stance-dancing (ilvl181). I need to try it out with full time GB.
    (0)

  8. #668
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quick question. People keep telling me that the MAchinist LB still affects Wildfire. Is this the case?
    (0)

  9. #669
    Player
    typelethyl's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    28
    Character
    Kiro Okita
    World
    Sargatanas
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Jeckyl_Tesla View Post
    Quick question. People keep telling me that the MAchinist LB still affects Wildfire. Is this the case?
    I'm fairly certain that LBs are considered their own entity of damage, and so it wouldn't be included.
    (0)
    Kiro Okita Sargatanas

  10. #670
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by typelethyl View Post
    I'm fairly certain that LBs are considered their own entity of damage, and so it wouldn't be included.
    If agree as LB damage is based off the party, not the individual using it.
    (0)

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