Quote Originally Posted by RiceisNice View Post
The 5% damage increase to contribute to wildfire is incredibly minute imo, esp when defense is being calculated twice against it. It's definitely not worth holding off when the primary boon is the doubled potency from the turret.

If you try to hold it off, its gonna be an entire minute of hyper charge not being used. Of course this also falls into if you even want to use hypercharge for dps or to boost regen. I've personally never had to use the latter unless the fight has gone completely south with healers dying.
For me right now I am using it on CD

But yes, I'm contemplating on the 2x recovery speed for TP/MP. Back when I was a BRD there isn't a lot of times where a BV'd Paeon/Ballad is critical other than the time when things go south and your WHM has to die, then yes, double'd MP regen can be critical benefit.