Quote Originally Posted by PlumpyMcduff View Post
Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

Perhaps we should? Your math isn't finished, delete your post until you're done.

See what I did?
Alright, so I went and coded in Python a simulator of a Machinist's rotation based off the priority system with the proc chances of Split/Slug Shots being randomly 50%. This doesn't take into account TP.

You can input your own rotations and run the code through an in-browser implementation of Python here: http://www.skulpt.org/ and this way, it is possible to figure out how much of a difference the opener makes and compare openers much more easily.

Here is the code: http://pastebin.com/wycY98R0

If anyone has suggestions on improving the code, feel free to modify the code, I just wrote this up in a couple of hours so it's not bound to be the greatest code.