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  1. #1
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Cascadi View Post
    I don't account for the remaining time on his buffs because the amount of damage you can deal during Wildfire is quite a lot of burst damage...

    ...it's just that throwing out random openers without having done the math for it and comparing it to the opener in the guide may confuse some people. If an opener is shown in game or through theory crafting superior to the opener currently in the guide, I'll change it.
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    (3)

  2. #2
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by PlumpyMcduff View Post
    Let me get this straight... you're insisting that he/we do all the math up front yet you're purposefully avoiding doing the math to account for a) slower Reload & b) buff-duration/wildfire variances.

    Yet you like to take fragmented snapshots of data to backup that yours is superior which can't be proven in such a lens (though, you continue to act as though it is).

    Your opener is just as random because you're guilty of the same. But we're not here telling you not to post your opener until the math is complete.

    Perhaps we should? Your math isn't finished, delete your post until you're done.

    See what I did?
    Alright, so I went and coded in Python a simulator of a Machinist's rotation based off the priority system with the proc chances of Split/Slug Shots being randomly 50%. This doesn't take into account TP.

    You can input your own rotations and run the code through an in-browser implementation of Python here: http://www.skulpt.org/ and this way, it is possible to figure out how much of a difference the opener makes and compare openers much more easily.

    Here is the code: http://pastebin.com/wycY98R0

    If anyone has suggestions on improving the code, feel free to modify the code, I just wrote this up in a couple of hours so it's not bound to be the greatest code.
    (1)

  3. #3
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    not sure why SE decided to go with an RNG based class. its a 50% probability to proc when evaluated as time approaches infinity and as time approaches zero it becomes more and more like a crap shoot, you could have 10 fails and 1 proc or 10 procs and 1 fail. pretty much your 50% proc is a crap shoot in the beginning but as fights go longer and longer it will equal out to more of a 50% chance. Definitely a mechanic that needs to be changed in my opinion.

    Though if not, wont stop me from playing it.
    (1)
    Last edited by Kryzen; 06-24-2015 at 06:43 AM. Reason: spelling

  4. #4
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Kryzen View Post
    not sure why SE decided to go with an RNG based class. its a 50% probability to proc when evaluated as time approaches infinity and as time approaches zero it becomes more and more like a crap shoot, you could have 10 fails and 1 proc or 10 procs and 1 fail. pretty much your 50% proc is a crap shoot in the beginning but as fights go longer and longer it will equal out to more of a 50% chance. Definitely a mechanic that needs to be changed in my opinion.

    Though if not, wont stop me from playing it.
    Black mage is the RNG god of the game, this class has way better proc rates.
    (0)

  5. #5
    Player
    Kryzen's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Mazus Valefor
    World
    Diabolos
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Ephier View Post
    Black mage is the RNG god of the game, this class has way better proc rates.
    How so? I have never played BLK so i could be very wrong but I don't recall them having anything probability based.
    (0)