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  1. #1
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Rapid fire to 6 is too much burst (though tbh, MCH potencies leave much to be desired). It is not necessary to make the CD useful - what would make it useful is if it didn't have animations delays, ugh...but I digress.

    Moving turrets is unnecessary. If you want to complain about turrets then might as well make Shadowflare follow the SMN around. It is a chore but it is an instacast oGCD to place it, instead of a summon which takes 7 seconds to cast. Think of it as a ground based dot rather than a pet, because it isn't one - it is not a pet, lets make that clear.

    Hot Shot does suck. If only our other skills potencies weren't also terrible - 5% bonus is negligible. I hate hot shot. Sometimes I forget to put it up and can't tell the difference in my damage.

    Making the combo have successfully higher chance to proc is not necessary - simply make noncombo abilities not consume ammo. Or you know, maybe design ammo so all our abilities that consume it actually do something fun.

    Like...

    1. Hot shot - damage bonus increased to 10%
    2. Lead shot - dot duration increased by 9 seconds.
    3. Clean shot - next slug shot is instacast even with Gauss shot, and costs 20 less TP.

    I think this would preserve our combo being unique, while making people not groan when they have to refresh a dot in the middle of reload. Please note the above numbers are just tentative, I tried to make it seem approx as good as a 100% combo chance. Tried to focus on utility more than damage (because damage is already provided with the 20pot buff).

    I'd also like our ammo to be a resource or something we can do more with. Perhaps a "reload shot" (terrible name, I know) which does low potency (maybe 100) but lowers the cooldowns of quick reload and reload by 5/10 sec.
    (0)
    Last edited by pandabearcat; 06-22-2015 at 09:32 AM.