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  1. #1
    Player
    girlsimulation's Avatar
    Join Date
    Aug 2015
    Posts
    18
    Character
    Vinegar Vinegar
    World
    Balmung
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Seezur_Undies View Post
    2nd: And a more on topic question, anyone have a crossbar layout they can share?
    http://puu.sh/jV6FE/6a6037cc82.jpg
    http://puu.sh/jV6GV/2da16177e2.jpg
    The left half of the second page is mapped to L2>R2 and the right half is mapped to R2>L2.
    I keep hidden cooldowns on an unbound hotbar above my cross bars: http://puu.sh/jV6JS/a8b09624dd.jpg

    You can probably see why most of the stuff is where it is, but basically I wanted to minimize swapping between L2 and R2 during buff phases and keep as many important cooldowns on the front as possible.

    e: turret retrieval and extra stuff (leg graze, etc) are on a third page that I swap to with R1.
    (0)

  2. #2
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    To be honest, it's only for the GCD/oCD usage, rather than the numbers.
    (0)

  3. #3
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    This is extremely negligible but worth a share anyway: If you're in a sanctuary and log out then log back in after your initial opener you can reset your cross class cooldowns. So in the case of Raging Strikes, you don't have to wait the extra minute after HC is done...
    (0)
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  4. #4
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Odowla View Post
    I have a video for you guys showing my wildfires.

    https://www.youtube.com/watch?v=Ar4SRNvwxMM
    That is nice. I think the only thing I do different is Gauss Round before Hot shot so that it is back up before Wildfire falls of.

    Obviously it wont effect wildfire but I think it adds a bit more burst.
    (0)

  5. #5
    Player

    Join Date
    Nov 2014
    Posts
    389
    to put it into dragoon terms

    machinist true thrust (split shot) has a 50% chance to proc vorpal thrust as a combo action, and vorpal thrust (slug shot) has a 50% chance to proc full thrust (clean shot) as a combo action, 100% with ammo for both. ammo is depleted by 1 on every weapon skill, reloaded by QR and reload. procced vorpal thrust/full thrust (slug shot/clean shot) in gauss barrel have no cast times, but everything else in gauss barrel without rapid fire has cast times (roughly around 1.5s before skill speed reduction)
    (0)

  6. #6
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Judge_Xero View Post
    That is nice. I think the only thing I do different is Gauss Round before Hot shot so that it is back up before Wildfire falls of.

    Obviously it wont effect wildfire but I think it adds a bit more burst.
    I just tried that out and buffs fall off by the time it's back off cooldown. Just weave it in during B4B/HE/RS uptime.
    (0)
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  7. #7
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by BannedatRegistration View Post
    I just tried that out and buffs fall off by the time it's back off cooldown. Just weave it in during B4B/HE/RS uptime.
    The timing is tight but if you fire a Gauss Round early enough it'll be up again at the end of Wildfire.

    Hypercharge, BFB, HE, RS, Gauss Round
    Hot Shot | Pot
    Lead Shot | Reload
    Split | Wildfire
    Slug | Rapid Fire
    Clean | Ricochet
    Split | Head Graze, Blank
    Slug | Reassemble
    Clean | Quick Reload
    Split | Gauss Round
    *Wildfire goes off*

    The principle of it is since the opening rotation is so long, and Gauss Round is a fairly hard hitting ability with a short CD, you may as well put it on CD first thing ASAP. It's basically an opportunity to get an extra cast of it, and let its CD tick down while you're busy with our bloated opener. It'll be up again just before Wildfire expires so you're still getting 1 Gauss Round in a Wildfire - but now you have 1 extra Gauss Round cast, having fired 2 at this point in the fight.

    Damage buffs have fallen off by the point of the second Gauss Round, that is true. So it's a question of (1 buffed Gauss Round outside Wildfire + 1 unbuffed Gauss Round inside Wildfire) vs (1 buffed Gauss Round inside Wildfire), and also whether the damage of 1 extra Gauss Round is worth the extra split second spent casting it (the tiny GCD that ability casts incur).

    On a side note I'm happy to discuss any optimizations to my opener. It's fairly similar to the ones in popular use with a bit of variation to accomodate fitting 2 Gauss Rounds in.
    (0)
    Last edited by Myon88; 08-08-2015 at 05:01 PM.

  8. #8
    Player
    BannedatRegistration's Avatar
    Join Date
    Jun 2015
    Posts
    68
    Character
    Sasori Redsand
    World
    Behemoth
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Myon88 View Post
    stuff
    I used HC > Buffs > GR > Hot > pot > Lead etc. and the only buff that was up when GR came off cooldown was B4B with 1second left, so I will personally be weaving it in like normal. I'm sure the other folk here can test it out though.
    (0)
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  9. #9
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    I wish you guys had big guns like Tera's gunner.

    =(
    (0)

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Procs and Buffs are all averaged out in my damage models anyway. If you wanted an actual sim, well, poor Pandabearcat has to sort that out. Like, are there any special CD alignments for a MCH, like what a Bard does? (Barrage + Empy Arrow etc). That's kinda what I need a parse log to see, then just copy the GCD rotation until I can identify a loop somewhere.

    But I mean, if the GCD changes depending on what procs you get, then this is gonna be pretty tricky for me to do as it would literally require me to level up MCH to understand how it works.
    (0)
    Last edited by Dervy; 08-08-2015 at 06:31 AM.

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