The thing is, AA calculation is totally different than WS calculation.
Even if you convert it into a "theoretical potency", you won't be able to easily translate that into raw damage. So you're in a rather tricky situation.
The thing is, AA calculation is totally different than WS calculation.
Even if you convert it into a "theoretical potency", you won't be able to easily translate that into raw damage. So you're in a rather tricky situation.
Finally finished the guide. Feel free to critique. https://youtu.be/kNmFlIbdu2I
Thank you for taking the time to make this; I have a couple questions though:Finally finished the guide. Feel free to critique. https://youtu.be/kNmFlIbdu2I
a)in your single rotation, you mentioned that you should keep your buffs on CD, w/ the exception of prepping for a burst phase; what does that look like in practice? i.e. which buffs should be active for the 2nd/3rd wildfires?
b)Have you parsed w/ and w/o stance dancing, and if so how much of a damage difference between them?
c)what's your avg. wildfire damage, in and out of party?
d) what's your rotation look like after opener, w/ stance dancing?
Last edited by Syll; 07-19-2015 at 10:34 PM.
I think this answers most your questions https://youtu.be/lc5zkDgAUbw as far as buff alignments, wildfire damage and post opener.Thank you for taking the time to make this; I have a couple questions though:
a)in your single rotation, you mentioned that you should keep your buffs on CD, w/ the exception of prepping for a burst phase; what does that look like in practice? i.e. which buffs should be active for the 2nd/3rd wildfires?
b)Have you parsed w/ and w/o stance dancing, and if so how much of a damage difference between them?
c)what's your avg. wildfire damage, in and out of party?
d) what's your rotation look like after opener, w/ stance dancing?
and this is full time GB https://youtu.be/VcP08KE9q-k
An 18 dps difference give or take.
Thank you.I think this answers most your questions https://youtu.be/lc5zkDgAUbw as far as buff alignments, wildfire damage and post opener.
and this is full time GB https://youtu.be/VcP08KE9q-k
An 18 dps difference give or take.

I've been practicing the opener in the guide, it's definitely an improvement. Can't say I care to use food or dexterity potions though, not now anyway. They are stupidly expensive, no content in the game needs them, and I probably won't do much savage right away.
I play on an NA server but I'm currently living in Africa, so my latency is also pretty bad. Ninja Mudras barely work unless I do them slowly, and sometimes my procs for slug/clean shot appear late so I can't fire as quickly as I'd like. That being said I do really like playing MCH. My friend checks my dps on occasion, and while I don't do high dps, I consistently out dps a lot of people who by all rights should NOT be out-dps'd by me (dragoons), so I'm not too worried about my standing.
That's all. Just wanted to say thanks for doing the research and stuff, it's a big help. I expect I'll get better at MCH as time passes and I get more comfortable with it, not to mention I'll be stateside again fairly soon.
Last edited by Hitorisan; 07-20-2015 at 05:44 PM.
*Activates Monk Limit Break Level 3*
"HERE I GO!!! This hand of mine is burning red! Its loud roar tells me to GRASP VICTORY!! ERUPTING!! BURNING!!! FINGERRRRRRRRRRRR!!!!!!!!!!!!!!!"
http://www.youtube.com/watch?v=cwyVV5_orBo
alright, so with enough skill speed, you can fit an additional GCD in wildfire; but it's only applicable to gauss-off split shot because it has the least delay to register the hit, compared to cleanshot or slugshot. whether or not it applies to wildfire damage is a mystery still to me, but the damage shows up before wildfire by 1-3 frames, so i think it should. opener is the same for the most part
RS HE BFB HC>hot shot(dex pot)>lead(reload)>split(wildfire)>slug(quick+reassemble)>clean(rapid+ricochet)>split(GR)>slug(h.graze)>split(blank)>clean(gauss off)>slug>split>wildfire detonate
making a video of it. at 2.40 (618 sksp) gcd i can do it pretty consistently
edit: https://www.youtube.com/watch?v=A6ejJRugvFU
Last edited by Aiurily; 07-21-2015 at 03:55 AM.
Using ACT I've been getting the Floating text showing it counts but not getting the damage calculated into WF. I just don't use Lead shot and it's pretty easy to figure out.alright, so with enough skill speed, you can fit an additional GCD in wildfire; but it's only applicable to gauss-off split shot because it has the least delay to register the hit, compared to cleanshot or slugshot. whether or not it applies to wildfire damage is a mystery still to me, but the damage shows up before wildfire by 1-3 frames, so i think it should. opener is the same for the most part
RS HE BFB HC>hot shot(dex pot)>lead(reload)>split(wildfire)>slug(quick+reassemble)>clean(rapid+ricochet)>split(GR)>slug(h.graze)>split(blank)>clean(gauss off)>slug>split>wildfire detonate
making a video of it. at 2.40 (618 sksp) gcd i can do it pretty consistently
edit: https://www.youtube.com/watch?v=A6ejJRugvFU
Edit: I just got it to work with a 2.39GCD
Last edited by Haxetc; 07-21-2015 at 06:56 AM. Reason: Tested with a 2.39GCD instead of 2.38
Does anyone know if applying Hawk's Eye after Dex pot will result in an overall increase in Dex when compared to Hawk's Eye->Dex pot?
Has been quite a while since I saw a question that made me go, wtf I have never even thought of that.
Just tested it
HE->POT = 1158 dex
POT->HE = 1158 dex
So it does not matter whether you pop it before or after HE the dex will be the same.
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