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  1. #1
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    The thing is, AA calculation is totally different than WS calculation.

    Even if you convert it into a "theoretical potency", you won't be able to easily translate that into raw damage. So you're in a rather tricky situation.
    (0)

  2. #2
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Finally finished the guide. Feel free to critique. https://youtu.be/kNmFlIbdu2I
    (1)

  3. #3
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Haxetc View Post
    Finally finished the guide. Feel free to critique. https://youtu.be/kNmFlIbdu2I
    Thank you for taking the time to make this; I have a couple questions though:

    a)in your single rotation, you mentioned that you should keep your buffs on CD, w/ the exception of prepping for a burst phase; what does that look like in practice? i.e. which buffs should be active for the 2nd/3rd wildfires?

    b)Have you parsed w/ and w/o stance dancing, and if so how much of a damage difference between them?

    c)what's your avg. wildfire damage, in and out of party?

    d) what's your rotation look like after opener, w/ stance dancing?
    (0)
    Last edited by Syll; 07-19-2015 at 10:34 PM.

  4. #4
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Syll View Post
    Thank you for taking the time to make this; I have a couple questions though:

    a)in your single rotation, you mentioned that you should keep your buffs on CD, w/ the exception of prepping for a burst phase; what does that look like in practice? i.e. which buffs should be active for the 2nd/3rd wildfires?

    b)Have you parsed w/ and w/o stance dancing, and if so how much of a damage difference between them?

    c)what's your avg. wildfire damage, in and out of party?

    d) what's your rotation look like after opener, w/ stance dancing?
    I think this answers most your questions https://youtu.be/lc5zkDgAUbw as far as buff alignments, wildfire damage and post opener.

    and this is full time GB https://youtu.be/VcP08KE9q-k

    An 18 dps difference give or take.
    (0)

  5. #5
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Haxetc View Post
    I think this answers most your questions https://youtu.be/lc5zkDgAUbw as far as buff alignments, wildfire damage and post opener.

    and this is full time GB https://youtu.be/VcP08KE9q-k

    An 18 dps difference give or take.
    Thank you.
    (0)

  6. #6
    Player
    Hitorisan's Avatar
    Join Date
    Nov 2013
    Location
    Ul'dah
    Posts
    5
    Character
    Hitori Sanzenin
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I've been practicing the opener in the guide, it's definitely an improvement. Can't say I care to use food or dexterity potions though, not now anyway. They are stupidly expensive, no content in the game needs them, and I probably won't do much savage right away.

    I play on an NA server but I'm currently living in Africa, so my latency is also pretty bad. Ninja Mudras barely work unless I do them slowly, and sometimes my procs for slug/clean shot appear late so I can't fire as quickly as I'd like. That being said I do really like playing MCH. My friend checks my dps on occasion, and while I don't do high dps, I consistently out dps a lot of people who by all rights should NOT be out-dps'd by me (dragoons), so I'm not too worried about my standing.

    That's all. Just wanted to say thanks for doing the research and stuff, it's a big help. I expect I'll get better at MCH as time passes and I get more comfortable with it, not to mention I'll be stateside again fairly soon.
    (0)
    Last edited by Hitorisan; 07-20-2015 at 05:44 PM.
    *Activates Monk Limit Break Level 3*

    "HERE I GO!!! This hand of mine is burning red! Its loud roar tells me to GRASP VICTORY!! ERUPTING!! BURNING!!! FINGERRRRRRRRRRRR!!!!!!!!!!!!!!!"
    http://www.youtube.com/watch?v=cwyVV5_orBo

  7. #7
    Player

    Join Date
    Nov 2014
    Posts
    389
    alright, so with enough skill speed, you can fit an additional GCD in wildfire; but it's only applicable to gauss-off split shot because it has the least delay to register the hit, compared to cleanshot or slugshot. whether or not it applies to wildfire damage is a mystery still to me, but the damage shows up before wildfire by 1-3 frames, so i think it should. opener is the same for the most part

    RS HE BFB HC>hot shot(dex pot)>lead(reload)>split(wildfire)>slug(quick+reassemble)>clean(rapid+ricochet)>split(GR)>slug(h.graze)>split(blank)>clean(gauss off)>slug>split>wildfire detonate

    making a video of it. at 2.40 (618 sksp) gcd i can do it pretty consistently

    edit: https://www.youtube.com/watch?v=A6ejJRugvFU
    (0)
    Last edited by Aiurily; 07-21-2015 at 03:55 AM.

  8. #8
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Aiurily View Post
    alright, so with enough skill speed, you can fit an additional GCD in wildfire; but it's only applicable to gauss-off split shot because it has the least delay to register the hit, compared to cleanshot or slugshot. whether or not it applies to wildfire damage is a mystery still to me, but the damage shows up before wildfire by 1-3 frames, so i think it should. opener is the same for the most part

    RS HE BFB HC>hot shot(dex pot)>lead(reload)>split(wildfire)>slug(quick+reassemble)>clean(rapid+ricochet)>split(GR)>slug(h.graze)>split(blank)>clean(gauss off)>slug>split>wildfire detonate

    making a video of it. at 2.40 (618 sksp) gcd i can do it pretty consistently

    edit: https://www.youtube.com/watch?v=A6ejJRugvFU
    Using ACT I've been getting the Floating text showing it counts but not getting the damage calculated into WF. I just don't use Lead shot and it's pretty easy to figure out.

    Edit: I just got it to work with a 2.39GCD
    (0)
    Last edited by Haxetc; 07-21-2015 at 06:56 AM. Reason: Tested with a 2.39GCD instead of 2.38

  9. #9
    Player
    Eevey's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Eevey Kins
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Does anyone know if applying Hawk's Eye after Dex pot will result in an overall increase in Dex when compared to Hawk's Eye->Dex pot?
    (0)

  10. #10
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Eevey View Post
    Does anyone know if applying Hawk's Eye after Dex pot will result in an overall increase in Dex when compared to Hawk's Eye->Dex pot?
    Has been quite a while since I saw a question that made me go, wtf I have never even thought of that.

    Just tested it

    HE->POT = 1158 dex

    POT->HE = 1158 dex

    So it does not matter whether you pop it before or after HE the dex will be the same.
    (0)

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