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  1. #1
    Player
    Eevey's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Eevey Kins
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by pandabearcat View Post
    Because the sim is for openers and not for general full parses, I'm assuming.
    That's retarded.
    (1)

  2. #2
    Player
    pandabearcat's Avatar
    Join Date
    Sep 2013
    Posts
    1,517
    Character
    Alizebeth Bequin
    World
    Brynhildr
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Eevey View Post
    That's retarded.
    I suppose you can take stat weights as you like, but I commend Cascadi for getting a sim for the opener, which is generally the most hotly debated part of any class's rotation.

    After that well...you can wait for my full featured sim to be completed.
    (0)

  3. #3
    Player
    Eevey's Avatar
    Join Date
    Jul 2015
    Posts
    8
    Character
    Eevey Kins
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Quote Originally Posted by pandabearcat View Post
    I suppose you can take stat weights as you like, but I commend Cascadi for getting a sim for the opener, which is generally the most hotly debated part of any class's rotation.

    After that well...you can wait for my full featured sim to be completed.
    There would be a hard breakpoint where you get one more skill in your opener and SS would fly to the top. If you need any testing help for your sim, let me know. I have all the 160, 170, 180, and some 190 gear. Parsing around 900 sustained (no external buffs).

    edit: It would be nice if he just removed that from his post. It is very misleading to people who are trying to gear. I had someone quote this post as to why they are wearing -20ilvl gear.
    (1)
    Last edited by Eevey; 07-17-2015 at 03:23 AM. Reason: another thought

  4. #4
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LenTsani View Post
    It's actually not debatable...
    LOL!!!!!!!!!!
    (0)

  5. #5
    Player

    Join Date
    Nov 2014
    Posts
    389
    the way i read slash/pierce debuff works is rather than being multiplicative with your modifiers, it simply just means you divide your potency after the modifiers by 0.9 to factor the debuff in the final numbers. so split with gauss would be 140 x 1.638 (229.30), then divided by 0.9 for debuff=254.8 (255 rounded) vs the 252 rounded

    stance dancing is manageable, but i've been finding it takes a fair amount of tunnelvision to make sure that head graze/blank also are used in gauss only. im sure if you ignored those oGCDs that the benefit from stance dancing would be pretty small; but working around rico+gr and then those two attacks as well is sort of annoying outside of a dummy fight
    (0)

  6. #6
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Aiurily View Post
    snip
    Thanks for the info. I wasn't exactly sure how the debuffs worked. That would make it even better to have GB on with a DRG. And I agree about tunnel vision being the biggest problem. between having to manage procs, OGCD abilities, and dealing with mechanics during a fight, toggling GB on and off could actual prove more detrimental if you're not focused enough. MCH is a very precise class and one mistake can be costly to your dps, especially during a buff phase.

    I guess we'll have to see what changes 3.05 has in store, if there's any at all.

    @Lavieh: Yeah, without a DRG (or ammo) Clean Shot falls behind with GB. What makes GB strong is its scaling, which doesn't work as well with our low potencies. It's too bad GB doesn't affect turrets, but that might make them too powerful.
    (0)
    Last edited by Ryaz; 07-17-2015 at 12:33 PM.

  7. #7
    Player
    Massterchef's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Zetsu Tei
    World
    Leviathan
    Main Class
    Alchemist Lv 55
    Higher potency with crit magnitude is also a factor if you're really planning to compare the two although I'd prefer a similar optimized parse to compare instead of theoretical.

    w/ GB
    CS
    327.6*1.5=491.4
    Slug
    294.84*1.5=442.26
    Split
    229.32*1.5=343.98

    w/o GB
    CS
    252*1.5=378
    Slug
    226.8*1.5=340.2
    Split
    176.4=264.6

    98 Potency gain on average per crit with GB on. And when you look at actual raw noncrit potency w/ GB there is a 60~ skill potency gain. You AA every ~3s and GCDs are ~2.4s so for example in a 5 minute parse, if you have GB off for 48 seconds:

    20 GCDs fit into that duration, 16 AAs fit into that duration. In that window w/ GB, based on the 60~ skill potency gain, 60*20=1200 potency gain. Without GB,80*16=1280 potency. And that's not factoring crit in. Let's assume 10% crit and 2 of those skills crit. We're looking at

    w/ GB
    1200+98=1298 potency

    w/o GB
    1280 potency

    This is also not considering that there are times when stance dancing that you may have to use headgraze/blank w/o GB
    (0)

  8. #8
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Lavieh View Post
    When I did this calculation it came out to be around 1250 vs 1320 Damage with the favor in CS + AA. AA's are on a slightly longer CD though.

    I'm not sure how much other buffs will change the equation but considering they effect AA's too it won't be that much.
    You need to hot shot before you do this testing though it's in favor of the AA still. With HS it's a lot closer.
    (0)

  9. #9
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    You actually get 18 AA in 48 seconds. 2.64 delay. Also, AA can crit
    (0)

  10. #10
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Regardless, you aren't always going to be using Clean Shot and there are clear potency gains on Split shot and Slug shot (With out ammo included).

    Also most guns have a 2.64 Delay ( replying to Massterchef)

    The highest I have seen is 2.8 (DW gun) and lowest is 2.48 (IW)
    (0)

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