Parsing on a dummy is cool but i don't like it. I made up to 830 DPS on Alexander 1st floor stance-dancing (ilvl181). I need to try it out with full time GB.

Parsing on a dummy is cool but i don't like it. I made up to 830 DPS on Alexander 1st floor stance-dancing (ilvl181). I need to try it out with full time GB.
Quick question. People keep telling me that the MAchinist LB still affects Wildfire. Is this the case?


Quick question machinists, does Wildfire count ticks of dots that have been previously applied?
For example if you go Lead shot > Wildfire, then do nothing else, will wildfire do damage?
Also does it count autoattacks?

Yes, it does count DoTs as damage, so even if you LS > WF, WF will do damage. And yes, it also tracks AA as part of that damage but you'll pretty much want to stay in Barrel-mode, especially if you want your WF to do 6k+
Kiro Okita Sargatanas
Please don't let me see another person that cross classes feint. Learn to slide cast. The only debate should be Keen Flurry vs Quelling due to MCH having such high burst damage.
Haxetc did you ever get around to posting your rotation from that video? I assume even after the patch that it's still valid right? Or did you switch everything around?
Just use a potion. This isn't productive towards the Machinist Guide, start another thread elsewhere on hypothetical skills please.Yea, but everyone makes mistakes like above - if you have something to help you survive that, it can turn a wipe into something salvageable.
If everyone played perfectly sure, you don't need any of that.
I approve of dropping your crappy leg shots and giving you foes - as of right now this is the reason we have a bard instead of a mch - TP and MP battery is mostly a thing of the past, except for very specific fights.
Glory to Mankind


It is always good to have an emergency button.
Not sure why you would want to say "naw, I'm fine with having fewer options".
Even if I believe that you never needed something to save your life (ps: I don't believe you) it can help lessen damage taken during big damage and thus lessen your healer's strain.
Think about it this way, even if all damage is completely predictable, wouldn't you rather your healers have to heal 7 people rather than 8? Or, in a more single target case, what if you need to soak some big mechanic? Why not just take no damage from it, a la BLM. Would you rather have that option?
This isn't about "git gud" or the ability to get something done or not, this is about options.
And while I think MCH doesn't need one, I certainly won't complain if they get one.

I just rather not have the devs think that this is a priority or necessity and instead give us something more interesting to our role; such as another support ability that isn't being a mana/tp battery.
Also, if your healer needs to heal 7 people, they're going to use an aoe heal that's going to hit you anyway...so that point's a bit moot =/
PS: Any time I've died to a mechanic it's because either I was standing in the wrong spot or someone else was standing in the wrong spot (e.g. double doodaw damage or me being the only person to help soak laughing rose).
Last edited by typelethyl; 07-14-2015 at 05:57 AM. Reason: PS
Kiro Okita Sargatanas
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