Yeah I don't really use macros (in any game really) other than mouse over healing macros. Although it would be nice for all the CDs we have to use with MCH haha.
Yeah I don't really use macros (in any game really) other than mouse over healing macros. Although it would be nice for all the CDs we have to use with MCH haha.
How much of a dps increase is it really to have gauss in your rotation?
I mean, I'm messing around with a dummy and I just don't feel like having to deal with what- 3 extra buttons? in a boss fight while having to worry about other things going on is realistically 'worth it'
It's only two buttons - gauss round every 20 seconds and ricochet. As it stands right now, it's not really an increase or decrease as MCH is putting out about the same amount of damage on as it is off. I use it because I like the extra buttons during downtime and I want to get used to it for when it hopefully gets buffed. For now, using it outside your opener isn't really necessary, though.How much of a dps increase is it really to have gauss in your rotation?
I mean, I'm messing around with a dummy and I just don't feel like having to deal with what- 3 extra buttons? in a boss fight while having to worry about other things going on is realistically 'worth it'
I've done a few test runs on my topic, and the dps difference between non-GB and fulltime GB was 3.3%. Include in the fact that my non-GB test had the least amount of crits between the three, and that difference would be even more negligible.It's only two buttons - gauss round every 20 seconds and ricochet. As it stands right now, it's not really an increase or decrease as MCH is putting out about the same amount of damage on as it is off. I use it because I like the extra buttons during downtime and I want to get used to it for when it hopefully gets buffed. For now, using it outside your opener isn't really necessary, though.
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Yea, I was referring to feint as the 3rd ability, as some people are using it.
I don't really consider myself a hardcore player, but I do check in with threads like these and see what other people are doing to maximize their dps, to make sure I'm not doing something totally wrong.
Judging by those parses, and my own personal experiences so far, I really feel like personally I'd probably be better off just only using it at the pull. It feels like a lot of extra effort to mess with it in a fight, and I could totally see myself missing some mechanic or something and getting myself killed because I was trying to juggle extra buttons at a hectic time for a minor dps increase.
Wow, that's not good. I've been assuming that like WM the GB is supposed to be a higher dps stance, but it looks like it's failing spectacularly at being that.I've done a few test runs on my topic, and the dps difference between non-GB and fulltime GB was 3.3%. Include in the fact that my non-GB test had the least amount of crits between the three, and that difference would be even more negligible.
WM does lead to a damage increase for bard, but it's not the case for machinist. It's probably because part of our overall damage is not increased by GB (the turret).
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...I think I may hold off on leveling my machinist beyond 52 until it starts getting some decent amount of power. I mean I enjoy playing it, but I don't dare bring it into a high level dungeon at this point.
MCH's damage is ok; it's not low to the point that they should be excluded from anything (Pre-40 dungeons is a different story though...)
Last edited by RiceisNice; 07-05-2015 at 07:18 AM.
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Machinist below level 40 is a joke. The absence of the turret takes away a huge chunk of dps, making it absolutely laughably subpar. How could they ever have thought that that was a good idea?
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