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  1. #1
    Player
    Carmichrobe's Avatar
    Join Date
    Jun 2015
    Posts
    20
    Character
    Robert Eykis
    World
    Tonberry
    Main Class
    Black Mage Lv 50
    I've been checking daily for news of changes and even though it's nothing radical I feel really positive about trying the changes out and I hope this makes life as a Machinist a bit better for us!

    Edit: Thanks for the guide
    (0)

  2. #2
    Player
    Cascadi's Avatar
    Join Date
    Jun 2015
    Posts
    61
    Character
    Drowned Wednesday
    World
    Leviathan
    Main Class
    Machinist Lv 60
    Wow, these GB changes are really good, GB should always be on now. Nothing really changes in the opener, as you'll still be weaving oGCDs I believe. Once the stats for the Alexander gear are known, the new stat weights will be calculated and BiS updated.
    (1)

  3. #3
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    ricochet "nerf" makes me sad since its on a 1min cd and doesnt hit all that hard anymore compared to our other stuff especially on one more target but hey, that 10% buff and being able to pop it on/off at (almost) will is gonna be amazing
    (0)

  4. #4
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    The overall increase to damage more than compensates for the potency nerf since MCH sustained DPS was the issue.

    It was lagging about 20-% behind other DPS.

    I think this brings it up nice.
    (0)

  5. #5
    Player
    Rivez's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Rivez Skydancer
    World
    Odin
    Main Class
    Machinist Lv 60
    I'm pretty sure just keeping it on is overall worse.

    auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
    testing it out the barrel seems to do nothing to turrets so can ignore them.

    to gain 30% on potencies of 140,180 and 200

    potenices with auto attack would be 240,280,300

    potencies with no auto attack and 30% barrel 182,234,260

    for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.

    It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
    (1)

  6. #6
    Player
    Ephier's Avatar
    Join Date
    Sep 2013
    Posts
    781
    Character
    Ephier Samoht
    World
    Ultros
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Rivez View Post
    I'm pretty sure just keeping it on is overall worse.

    auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
    testing it out the barrel seems to do nothing to turrets so can ignore them.

    to gain 30% on potencies of 140,180 and 200

    potenices with auto attack would be 240,280,300

    potencies with no auto attack and 30% barrel 182,234,260

    for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.

    It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
    I'm pretty sure you haven't even tried it yet. MCH is monstrous now.
    (0)

  7. #7
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Rivez View Post
    I'm pretty sure just keeping it on is overall worse.

    auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
    testing it out the barrel seems to do nothing to turrets so can ignore them.

    to gain 30% on potencies of 140,180 and 200

    potenices with auto attack would be 240,280,300

    potencies with no auto attack and 30% barrel 182,234,260

    for being able to use a 180 potency move every 20 seconds you sacrifice about 8 shots of 40-60 potency.

    It would be a good increase in damage if we could put it on then take it off after a combo of moves but now you cant take it off untill the recast is finished.
    Friend gave me the wrong info so edited.
    (0)
    Last edited by Pluvia; 07-07-2015 at 08:09 PM.

  8. #8
    Player
    Rivez's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Rivez Skydancer
    World
    Odin
    Main Class
    Machinist Lv 60
    Plus the recast timer is for putting it back on you can take it off at any point.

    oh? I'm here right now at the training puppet in my garden unable to take it off until recast is on.

    edit for proof:

    https://dl.dropboxusercontent.com/u/...0gifs/look.png

    see the circle on the barrel move telling me shut up I cant use it yet after pressing it with the barrel on?
    (0)
    Last edited by Rivez; 07-07-2015 at 08:11 PM.

  9. #9
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Rivez View Post
    auto attack nearly hits 1 for one on skills and is 100 potency, we lose it.
    testing it out the barrel seems to do nothing to turrets so can ignore them.
    This is not true. AA is not 100 potency in itself. AA is a ratio of a 100 potency attack over 3 seconds. The i190 weapon has a delay of 2.64s meaning that the potency of the AA it deals is relative to that. In this case, the potency of an AA from this gun is 88 potency (2.64/3.00 * 100 (to convert from a %)).

    You'd want to adjust your numbers in the rest of the post to account for that change.

    It also makes sense that the turret damage does not increase under GB because it's attached to your gun, not the turret.
    (0)

  10. #10
    Player
    Rivez's Avatar
    Join Date
    Jul 2015
    Posts
    20
    Character
    Rivez Skydancer
    World
    Odin
    Main Class
    Machinist Lv 60
    "This is not true. AA is not 100 potency in itself. AA is a ratio of a 100 potency attack over 3 seconds. The i190 weapon has a delay of 2.64s meaning that the potency of the AA it deals is relative to that. In this case, the potency of an AA from this gun is 88 potency (2.64/3.00 * 100 (to convert from a %)). "


    Ah I see and I also forgot to add the 30% buff to the 180 potency skill you can use.

    But even with that it isnt doing any extra damage as such is it?

    the changes would be:

    potencies with auto attack would be 228,268,288

    potencies with no auto attack and 30% barrel 182,234,260

    for being able to use a 234 potency move every 20 seconds you sacrifice about 8 shots of 28-48 potency.

    with that into account its like it doesn't actually do much of anything. You stay about the same only having casting timers now.
    (0)

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