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  1. #1191
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    For those comparing the 2xGR opener and the single GR opener, you can't just say "You get two GR's vs. One". More like you get roughly a half of a GR, meaning that this is only 50% effective. You'd have to end a fight on that 10 second timeline in order to gain any benefit from using GR first.

    You also need to consider the rough .5 second delay that you are delaying your first GCD.

    So basically we are comparing 50% of a GR vs. 25% of your average GCD potency. It is roughly 90 Potency vs. ~46 Potency (average GCD potency).

    We should also compare the potencies of the fully buffed GR vs. The GR with only half buffs.

    Pre-Pop GR would have: (180 * 1.2(IADII) * 1.3(GB) * 1.1(B4B) * 1.15(HE) * 1.2(RS)) = 426 Potency
    Not Full buffed GR w/ WF : (180 * 1.2(IADII) * 1.3(GB) *1.05 (HS) * 1.05(HC))/.9 (Piercing) = 343 *1.25 = 429.975

    vs.

    Fully buffed GR : (180 * 1.2(~Dex pot) * 1.2(IADII) * 1.3(GB) * 1.1(B4B) * 1.15(HE) * 1.2(RS) * 1.05(HS) * 1.05(HC))/.9 (Piercing) = 626.59 * 1.25 (WF) = 783 Potency



    From here, we just need to add the two GR's to get their overall value. Then take the fully buffed GR, add half of a GR and add 1/4th of your average GCD. We can then compare the values to see what is better.


    429 + 426 = 855(2x GR) vs. 783 + 90 + 44 = 917(1xGR)

    So 1x GR may still be better. I would need to put it into a spreadsheet to see exactly which one is better.
    (0)

  2. #1192
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Griffeth View Post
    Lots of people viewing the document so far. Any and all feedback on it is appreciated so feel free to let me know what we would like changed or what you guys want different. A lot of the initial information is from the first page guide and I will be working to customize it and change up some of the formatting.
    I found something "bad" in the BiS list.
    Head slot, BiS list pick Machinist's Goggles, when Gordian Hood Of Aiming is better by far.
    (0)

  3. #1193
    Player
    Haxetc's Avatar
    Join Date
    Feb 2014
    Posts
    111
    Character
    Eastcoast Ping
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Greywolfamakir View Post
    I found something "bad" in the BiS list.
    Head slot, BiS list pick Machinist's Goggles, when Gordian Hood Of Aiming is better by far.
    Good job on posting any reason why you think that. How about you explain how 21 crit beats 58 sks.
    (0)

  4. #1194
    Player
    Griffeth's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    190
    Character
    Griffeth White
    World
    Excalibur
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Greywolfamakir View Post
    I found something "bad" in the BiS list.
    Head slot, BiS list pick Machinist's Goggles, when Gordian Hood Of Aiming is better by far.
    Its the same dex, a 17 crit difference and I do not believe we need the accuracy so that is wasted as far as the itemization budget goes.
    (0)

  5. #1195
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Griffeth View Post
    Its the same dex, a 17 crit difference and I do not believe we need the accuracy so that is wasted as far as the itemization budget goes.
    You need roughly 640 accuracy to meet the AS4 frontal accuracy cap. The build listed in the guide for 3.05 is the perfect BiS build we should be going for. You can eat Baked Pipira for AS4 and Morel Salad for every other turn.
    (0)

  6. #1196
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    While obviously not as important, I wish there was a BiS list for those of us who can't do Savage for some reason or other (like working 7 days a week).
    (0)

  7. #1197
    Player
    KilluaKhan's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Killua Khan
    World
    Mateus
    Main Class
    Machinist Lv 60
    hey jus a few questions as a nub machinist..which stats are better for secondary stats (det,crit,ss)? i ask this for the best food to take...does det affect damage with GB on? , crit i like seeing high crit hits but i dont know exact numbers, and ss ive noticed for my WF burst..i seem to be able to fit in a extra attack. but i dont know which is more effecient for duration of fight.

    also another question is after looking at most rotations posted here..i wanna ask why do u guys pre buff everything before even pull? doesnt that waste secs per buff..like lets use A1S for example..even correctly lined up wit tanks pull..you running up during buffs stilll wastes the time pressing buttons n moving..but im on ps4 so i dont know if its easier for pc to do that.
    - also, since alot of people agree that weakest buff first towards strongest buff for maximum WF output, then why isnt hot shot first? since its only 5% and it also lasts the longest, so you will have full effect till end, only diff is non buffed HS, but you can add in another GCD, even split or able to complete the 2nd slug or clean shot in time.
    - also i dont know too much about turret auto attacks, but do they attack when you attack or when tank pulls? if it only atacks what you attack then your first move should always be a attack.
    - regarding to that too, do people have GB on in beginning? if so, i dont get why, especiailly if your just using buffs, wouldn't it be better to let yourself do 1-2 AA dmg during buffing time than to start off with GB.
    -since thats quite a bit of questions..i dont know if this would be a prefered starter since i dont know much of the question mechanics.
    but.. [ GB OFF, tank pulls, hot shot, buffs(during this time your turret and you AA will be attacking too if the turret question was when you attack), as your buffs are going off, your AA will increase too up till the point you need to do lead shot, then GB b4 LS --> standard rotation] based on my own testings on ps4, it seems this way im able to fit my entire rotation w/ buffs ending like literally last shot..but if i had GB / hotshot..then it wouldnt get to the last slug or clean..but could also be a latency? i dunno..i have a macro to swap me to a completely new set jus for rotation going with everything thing in order... (pretty much like pressing 1-10 on controller)

    TLDR shorter questions
    #1 - best secondary stat between crit,det,SS
    #2 - Why prebuff before even hitting the boss?
    #3 - GB in beginning or during buffing stage?
    #4 - Why not use hotshot first since its longest buff duration?
    #5 - do turrets attack only when you attack or when tank engages?
    (0)
    Last edited by KilluaKhan; 08-25-2015 at 02:58 PM. Reason: added

  8. #1198
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    #2, You're wasting seconds of buffs no matter when you use them, it's unavoidable because we just have so many buffs to activate.

    Consider these two sequences,

    BFB, HE, RS, Boss pull
    Hot Shot, Potion...

    Boss pull, BFB, HE, RS
    Hot Shot, Potion...

    Whenever you use Hawk Eye, you're 'wasting' one GCD of BFB's uptime to cast it, this is unavoidable. When you use Raging Strikes, you're wasting one GCD of BFB and Hawk Eye's uptime to cast it too. You get the same benefit to your damage outpit from the buffs in all cases, 20 seconds of Raging Strikes, 19 seconds of Hawk Eye, and 18 seconds of BFB (roughly). It doesn't change whether you do it before the pull or afterwards.

    However, by doing it before the fight, at least you don't lose out on DPS on boss while enrage timers are ticking down. In the second case, you just spent 3 seconds of the enrage timer doing no DPS and just casting buffs, while in the former case you can start actually hitting the boss much quicker.

    It's like running a marathon - putting your shoes on is gonna take 10 seconds no matter what, and it doesn't give you credit toward completion. Would you rather do it before the race or after the starting gun has fired?

    #5, Turrets don't attack until you yourself attack, or something hits you and turns on "battle mode". So before the pull, you can cast it near the boss and it won't aggro the boss.
    (0)
    Last edited by Myon88; 08-25-2015 at 03:27 PM.

  9. #1199
    Player
    KilluaKhan's Avatar
    Join Date
    Aug 2015
    Posts
    19
    Character
    Killua Khan
    World
    Mateus
    Main Class
    Machinist Lv 60
    hm ok then, if turret doesnt attack untill you attack, then wouldnt it be better to start off attacking with hot shot first? without gb, as you do buff rotation, you are auto attacking while ur turret is attacking too, so realisticallly you arent wasting anytime jus standing there, buffing right after firs hotshot gives u AA n turret attack which is a GCD with the buffs. and also extends ur buffs to the end of the WF


    im sorry about inproper sentencing spacing, not too good with eng formatting, but i meant to say, start hotshot first without GB instead of buffing everything during or for hotshot can actually benefit your last "slug or clean" shot more due to the cast time u didnt spend on hotshot.
    (0)
    Dont take anything I may say or ask offensively, my purpose in life is to learn as much as possible, whether it be about you or about the subject.

  10. #1200
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    842
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by KilluaKhan View Post
    hm ok then, if turret doesnt attack untill you attack, then wouldnt it be better to start off attacking with hot shot first?
    If I understand this right, in this case you'll just be achieving the same thing as the method that casts buffs during the pre-pull period.

    You start attacking the moment the boss is pulled too, but because you haven't casted any buffs yet, you have to do this GB-off thing to try and weave autoattack/turret damage in while casting your buffs. You can also turn GB-off for the first Hot Shot for the buff during pre-pull method, so that's an advantage both can use.

    Also, those GCDs that you spend casting buffs aren't free too (even though you might be DPSing inbetween them). Reason being that someone who has already casted those buffs beforehand, can use those periods to weave damaging ogcds instead - allowing them to put things on cooldown faster, and cycle through the first use of them faster.

    I suppose you could argue that if you activate them during the pre-pull period, by the time the boss is actually pulled and you attack, the first buff only has 17 seconds left, the second has 18 seconds, and so on. But activating them on the go will let autoattacks and turret shots benefit immediately from the 20s mark.

    It's a bit more complicated than this though, because apart from Hot Shot, there isn't anything else in the opener you want GB to be off for. Definitely not Lead Shot, and all your 1-2-3 combo weaponskills are instant with procs from Reload/Quick Reload.
    (0)
    Last edited by Myon88; 08-25-2015 at 04:25 PM.

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