I get your frustration cause I'm pretty irritated at this but blaming other players isn't the answer nor are they the ones responsible. SE is the administrator here. Blame falls square on their shoulders and no one else.Except that your "nuisance times" start taking down the whole data center and affecting thousands of players on different worlds. Your "great server" means nothing to me and can shut down for all I care if I have to keep entering in a one-time password every few seconds in the hope one your ilk decide to call it a day and free up a body on the data center. It's too big and it needs to be dealt with.
The big problem is the overpopulation and congestion, but right now the main problem is specifically with the players. Right now all the players on 2 (most likely full) servers are preventing access to every other server's lobby. The two high population servers are not intentionally meaning to, but they're basically DDOSing the data center and preventing the other players on the other servers from reaching their lobby server and entering the game. It's like if 5 restaurants are inside a building with one door and almost all of the people coming in want just one of those restaurants and block up the door trying to get their food basically choking out any customers wanting the other restaurants.We had nothing to do with any decision of locking us from transferring off the server at 2.0 launch, the issues with transferring afterwards (gil, friends, etc.) or what datacenter Balmung was put on. We can't log on either because of the way this is/was being handled by SE. I get your frustrations, but point them elsewhere.
If you're on Balmung or Gilgamesh and you're getting the error then:
1) stop slamming the data center trying to get in and blocking players from the other servers
2) wait a bit and try again
3) call, email, and forum blast them to fix it.
You're not doing yourself or anyone else any good slamming your requests to the data center blocking everyone else in the hopes that you get to wait in line for a few more hours on the lobby server to enter your actual server.
This is absolutely false. The majority of the playerbase doesn't have the time/patience/whatever to sit for hours re-entering their credentials like some do. Those people, which constitute the bulk of the potential load, have already stopped attempting to log in. Already only a small fraction of the amount of players who are interested in playing right now are even trying to get in.
The lobby errors are from Aether's load, not from Balmung and Gilgamesh. Yes, Aether is congested because it's housing the two most popular servers, but players from every server on Aether attempting to log in all contribute equally to the same load that's killing Aether, regardless of which server within Aether they're going to end up logging into.If you're on Balmung or Gilgamesh and you're getting the error then...
Primal also has some pretty high population servers, but I think our characters are more spread out across time zones (or I guess or just less hardcore) than the Aether data center players.The lobby errors are from Aether's load, not from Balmung and Gilgamesh. Yes, Aether is congested because it's housing the two most popular servers, but players from every server on Aether attempting to log in all contribute equally to the same load that's killing Aether, regardless of which server within Aether they're going to end up logging into.
In the case of the other servers on Aether, once they get past the login server and into the lobby server, they cease to cause any further problems since they're no longer interacting with the server that is crashing. At this point, it IS mostly Balmung and Gilgamesh players who are causing the problems, since everyone else isn't stuck in queue for an hour with further risk of getting booted again.
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