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  1. #291
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    They never should have put Gilgamesh and Balmung together in the first place. They are both huge. I like how in the notice it says they 'happen' to be on the same data server....like it was an accident or they stumbled in there all by themselves. XD
    (1)

  2. #292
    Player
    Snapdragyn's Avatar
    Join Date
    Nov 2013
    Posts
    90
    Character
    Kavan Longfellow
    World
    Faerie
    Main Class
    Archer Lv 90
    At this point they've created a self-replicating crisis. 'Oh no, so much congestion is causing these problems - nothing we can do!' *Do nothing. Players attempt to log in, crash out, attempt to log in again, recycle ad nauseum as more players crash or find time to try to log in & the log-in attempts stack up* 'See, so much congestion, oh no!'
    (0)

  3. #293
    Player
    Greyhawker's Avatar
    Join Date
    Jun 2015
    Posts
    1
    Character
    Aimee Fletcher
    World
    Balmung
    Main Class
    Archer Lv 23

    Options

    I'd definitely move to another server, but I have so much less to lose than most of you - no worries about the Gil cap or the housing. I'm honestly only on Balmung because that's where my characters from the original launch wound up. But after paying for the sub, for the expansion, plus whatever I paid for the original game, I'm not so inclined to give them MORE money to move my characters to another server. They already have some of my money, and some of a lot of you all, so either improve the infrastructure to ease the situation, or incentivize the server transfers. Heck, it'd be great if they listed servers with populations so you have a rough idea what you're going into.

    Offer us free transfers, maybe XP/Gill earning boosts and lock down the max population servers (except for alts). Stifles growth, sure, but they do NOT need to grow any more!
    (2)
    Last edited by Greyhawker; 06-22-2015 at 01:16 PM.

  4. #294
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,854
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BroodingFicus View Post
    They never should have put Gilgamesh and Balmung together in the first place. They are both huge. I like how in the notice it says they 'happen' to be on the same data server....like it was an accident or they stumbled in there all by themselves. XD
    Uh - Gilgamesh was a new server created at the start of 2.0, they had no idea it'd be the chosen server of Reddit.
    (6)

  5. #295
    Player
    Kisik's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    123
    Character
    Kisik Merneith
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Just split up the Aether data center, no need to hack apart a server. Balmung goes to one Gilgamesh goes to another, and just round robin the servers based population until you've got an equal split in two new data centers.
    (0)

  6. #296
    Player
    BroodingFicus's Avatar
    Join Date
    Dec 2013
    Posts
    334
    Character
    Selahdis Gharl
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Catwho View Post
    Uh - Gilgamesh was a new server created at the start of 2.0, they had no idea it'd be the chosen server of Reddit.
    I know. But unless I'm mistaken (it was a while ago) the data center split did not occur until later on in 2.1. About a year ago? Along with helping with queues for things and lag it was meant to help with lobby issues which was still a problem. It was at this point that large population servers should have been separated.
    (1)

  7. #297
    Player
    Raikki's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raikki Zero
    World
    Jenova
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Kisik View Post
    Just split up the Aether data center, no need to hack apart a server. Balmung goes to one Gilgamesh goes to another, and just round robin the servers based population until you've got an equal split in two new data centers.
    The servers are overpopulated even if they weren't destroying the datacenter lobby.
    (0)

  8. #298
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Raikki View Post
    The servers are overpopulated even if they weren't destroying the datacenter lobby.
    Yes, but the lobby takes down people on 10 other servers.
    (0)

  9. #299
    Player
    Dekent's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Dekent Mcdohl
    World
    Behemoth
    Main Class
    Gladiator Lv 34
    Never fear! SE's engineers are hard ta work at resolving the issue!
    https://www.youtube.com/watch?v=8d4R...t=HL1377441935 (cause someone had to)
    (1)

  10. #300
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by Kaedan94 View Post
    I don't buy the "Balmung and Gilgamesh are almost always maxed" excuse. The Mana Japanese server is at least as populated if not more than Aether, and it's running fine. The difference? Japanese data center vs Canadian. It's a staffing issue, most likely.
    Balmung Had over 1k more characters then the next server using lodestone search. Yes Second is Japanese server and then third was Gilgamesh i believe. But a thousand. I am not sure how that works for Data center. But I am sure someone could add up the numbers. Logged into aegis for curiosity sake. There was no que when Balmung was at 800.

    The numbers don't add up. But realisticly at this point this won't be fixed till its to late. They will probably look into pre 4.0. And a curious note what does staff have to do with hardware not handling load. If there is to much for the hardware it's to much.
    (0)

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