out of curiousity, is there a way to tell ho much pop balmung and gilg has?
i know theyre number 1 and 2 but idk by how much they differ
out of curiousity, is there a way to tell ho much pop balmung and gilg has?
i know theyre number 1 and 2 but idk by how much they differ




Known, active characters are at http://xivsoul.com/ but take that list with a grain of salt - that's the total character count, not the number of concurrent logins, which is Balmung's problem. Lamia has had a short queue since launch, but nowhere near Balmung's problems, because most of our player population is still in sprout form and climbing to 50 and thus hasn't been playing 24/7 for the last three days.
hmm yea that seems to be wrong since yesterday that one Dev confirmed balmugn and gilg are number 1 and 2 in NA and that list has gilg under dead server like shivaKnown, active characters are at http://xivsoul.com/ but take that list with a grain of salt - that's the total character count, not the number of concurrent logins, which is Balmung's problem. Lamia has had a short queue since launch, but nowhere near Balmung's problems, because most of our player population is still in sprout form and climbing to 50 and thus hasn't been playing 24/7 for the last three days.
Wish they could make kind of a clone world, like an instance world where we could log in and play until we could move into the actual one. IIRC, Guild Wars 2 used this approach to enable everyone a chance to login and play?
SE, since you copied and paste some stuff from them, how about this one? it would greatly help.
oh! what if.. everyone would transfer to Gilgamesh? I hope you are prepared to increase the server loads, a rollback wouldn't be fun to explore o.O
Well.. good luck with that, DEVs.
EDIT: Seems the answer is there, but they have to make it full-scale I guess..
06-18-2015 02:19 PM #4
Bayohne
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Field instances
For Worlds in which there are a lot of players, we will be preemptively implementing countermeasures to relieve congestion.
As we are expecting congestion in the beginning of Heavensward in Coerthas Central Highlands, Coerthas Western Highlands, and the Sea of Clouds we will be makin these areas into instances. Even though they will remain open field areas, we will separating them into different layers, such as Coerthas Western Highlands 1, 2, and 3. By doing so, we can disperse large amounts of players in a single area.
Using instanced dungeons as an example, similar to how there are a large amount of players undertaking the same instanced dungeon, you aren't able to see these other parties, and the same goes for the field instances; if you are in area 1 then you will not be able to see the players in area 2. You will be able to send tells, but there is a possibility you will not be able to see them.
When travelling via teleport, party members will automatically be distributed to the different areas, so even if you form a party there is a possibility that you are split up, and while this may be an inconvenience, we decided to implement this to ease congestion. When moving around areas by foot or on mounts, you’ll be able to select the layer yourself, so if you want to meet up with other players, please be sure to travel by these means.
We've already decided on which Worlds we will be applying this to, but there is a possibility that we extend this to other Worlds depending on what we see. Additionally, if congestion occurs in other areas besides the three mentioned, there is a possibility that we apply this countermeasure to those areas as well.
Last edited by KingOfAbyss; 06-23-2015 at 02:40 AM.
What are the odds I can log in tonight after work ? Zero again ?
Well, I've been in a 30 person queue for an hour, so probably "not good".
Although, prior to that I was receiving a message saying "World is full. Try again later.", so I'm not sure if that's progress or not.
I'm in the same boat as you. Been sitting in queue for a long time but the number never changes. I can't decide if I need to try resetting my client (and risk the 2002 error chain again) or if it would be better to keep waiting in the neverending queue of doom.

I was able to get on after 9:30 PST but not before even though I certainly gave it the old college try for about four or five hours. Better get in anything we can before the official release since I'd wager we are pretty much screwed at that point.
4 pm
gilgamesh just went down as scheduled

I'm not sure to call this a glitch/bug or if Square is kicking people off to prepare for the congestion of people returning home at this point XD. Also I really hope it is being addressed. I hadn't seen the maintenance notice. If they are trying to fix it I'm grateful. If not I'm a bit ticked that they are taking it down on the last night we have to play before they force us all on Aether to take a month hiatus until lobby errors aren't a constant battle.
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