so... we have stone 3 with 210 potency. the combined potency from wind I is only 200. even with the spellspeed buff for dots (i have a 627 spellspeed right now) i make around 40-50 damage less compared to stone 3.
so... we have stone 3 with 210 potency. the combined potency from wind I is only 200. even with the spellspeed buff for dots (i have a 627 spellspeed right now) i make around 40-50 damage less compared to stone 3.
Do you mean aero? While I haven't got stone 3 yet , I assume it has a cast time... Aero1 is insta cast, hardly useless depending on the situation.
oh, yeah, aero, yes xD i don't play with english client :x
yes it is instant but it use one gcd. why use the gcd for 200 potency when i can have 210? okay you can cast it while dodge an aoe effect c.c,,
DoTs are better for healers than hard cast attacks because you can put the dot on and forget about it while you heal people.
Also if you're wanting to do purely DPS then you'd want to use Aero>Aero II>Stone anyway so it's irrelevant. Using Aero then Stone would be more overall dps then just using stone.
Why use one and not the other? I always slap on both and I'll throw in Areo 3 once I learn it.
I use both Aero I and II, partly because insta cast, but also Aero I's duration is longer than Aero II's
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The point that op is trying to make, is that the GCD you spend casting Aero for a sum of 200 potency, could be used to cast another Stone 3 instead, which has 210 potency. You're actually worse off casting Aero + Stone 3.
In other words, the only time when you're better off using Aero is when you cannot complete your cast of Stone 3, which means, if you're not moving, don't cast Aero at all. Use that GCD to cast Stone 3. Only cast Aero when you are already moving, during which time you cannot cast Stone 3.
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I understood the post fine, and as stated I disagree.The point that op is trying to make, is that the GCD you spend casting Aero for a sum of 200 potency, could be used to cast another Stone 3 instead, which has 210 potency. You're actually worse off casting Aero + Stone 3.
In other words, the only time when you're better off using Aero is when you cannot complete your cast of Stone 3, which means, if you're not moving, don't cast Aero at all. Use that GCD to cast Stone 3. Only cast Aero when you are already moving, during which time you cannot cast Stone 3.
This can also be cemented that the cast is longer than a GCD, so it averages out.
Stone 3 (210 potency) is simply worth more potency than Aero 1 (200 potency.) Both spells use exactly 1 GCD, no more, no less. So your GCD's used to DPS are simply better to be used on Stone 3 than Aero 1 in terms of pure potency. DoT or not DoT. Healing or not healing. But to be fair, this is not considering the Spell Speed bonus on DoT damage, as I don't think we're too sure how much the effect is.
There are definitely uses for Aero 1 even if we consider it as just 200 potency though. It's an instant cast, which allows you to use it while moving and it allows to smoothly weave Fluid Aura right after you cast it without taking up free GCD time. Also, if strict MP conservation is an issue, Aero 1 uses less MP and provides better MP-to-potency worth than Stone 3.
Last edited by Rameatz; 06-21-2015 at 03:30 AM.
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