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  1. #1
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
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    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100

    Seems Wind I is useless now

    so... we have stone 3 with 210 potency. the combined potency from wind I is only 200. even with the spellspeed buff for dots (i have a 627 spellspeed right now) i make around 40-50 damage less compared to stone 3.
    (0)

  2. #2
    Player
    Blindheart's Avatar
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    Aug 2013
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    388
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    Do you mean aero? While I haven't got stone 3 yet , I assume it has a cast time... Aero1 is insta cast, hardly useless depending on the situation.
    (0)

  3. #3
    Player
    Tint's Avatar
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    Aug 2013
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    In the right-hand attic
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    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    oh, yeah, aero, yes xD i don't play with english client :x

    yes it is instant but it use one gcd. why use the gcd for 200 potency when i can have 210? okay you can cast it while dodge an aoe effect c.c,,
    (0)

  4. #4
    Player
    FoxyAreku's Avatar
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    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    DoTs are better for healers than hard cast attacks because you can put the dot on and forget about it while you heal people.

    Also if you're wanting to do purely DPS then you'd want to use Aero>Aero II>Stone anyway so it's irrelevant. Using Aero then Stone would be more overall dps then just using stone.
    (2)

  5. #5
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    Why use one and not the other? I always slap on both and I'll throw in Areo 3 once I learn it.
    (0)

  6. #6
    Player
    Seig345's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    995
    Character
    Seigyoku Cypher
    World
    Sargatanas
    Main Class
    White Mage Lv 66
    I use both Aero I and II, partly because insta cast, but also Aero I's duration is longer than Aero II's
    (0)
    "Ul'dah can keep their dusty markets, and their streets paved in silver and gold.
    Limsa Lominsa keep your pirates, and your ships covered in musty mold.
    My loyalty lies with Gridania, with the Moogles and the tree spirits of old." -The Forky Conjurer

  7. #7
    Player
    Zfz's Avatar
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    Aug 2013
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    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Also if you're wanting to do purely DPS then you'd want to use Aero>Aero II>Stone anyway so it's irrelevant. Using Aero then Stone would be more overall dps then just using stone.
    The point that op is trying to make, is that the GCD you spend casting Aero for a sum of 200 potency, could be used to cast another Stone 3 instead, which has 210 potency. You're actually worse off casting Aero + Stone 3.

    In other words, the only time when you're better off using Aero is when you cannot complete your cast of Stone 3, which means, if you're not moving, don't cast Aero at all. Use that GCD to cast Stone 3. Only cast Aero when you are already moving, during which time you cannot cast Stone 3.
    (4)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #8
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Limsa
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    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Zfz View Post
    The point that op is trying to make, is that the GCD you spend casting Aero for a sum of 200 potency, could be used to cast another Stone 3 instead, which has 210 potency. You're actually worse off casting Aero + Stone 3.

    In other words, the only time when you're better off using Aero is when you cannot complete your cast of Stone 3, which means, if you're not moving, don't cast Aero at all. Use that GCD to cast Stone 3. Only cast Aero when you are already moving, during which time you cannot cast Stone 3.
    I understood the post fine, and as stated I disagree.

    This can also be cemented that the cast is longer than a GCD, so it averages out.
    (0)

  9. #9
    Player
    Rameatz's Avatar
    Join Date
    Aug 2013
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    12
    Character
    Paco Taco
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by FoxyAreku View Post
    I understood the post fine, and as stated I disagree.

    This can also be cemented that the cast is longer than a GCD, so it averages out.
    Stone 3 (210 potency) is simply worth more potency than Aero 1 (200 potency.) Both spells use exactly 1 GCD, no more, no less. So your GCD's used to DPS are simply better to be used on Stone 3 than Aero 1 in terms of pure potency. DoT or not DoT. Healing or not healing. But to be fair, this is not considering the Spell Speed bonus on DoT damage, as I don't think we're too sure how much the effect is.

    There are definitely uses for Aero 1 even if we consider it as just 200 potency though. It's an instant cast, which allows you to use it while moving and it allows to smoothly weave Fluid Aura right after you cast it without taking up free GCD time. Also, if strict MP conservation is an issue, Aero 1 uses less MP and provides better MP-to-potency worth than Stone 3.
    (3)
    Last edited by Rameatz; 06-21-2015 at 03:30 AM.