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  1. #81
    Player
    Volgera's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Volgera Darkstorm
    World
    Goblin
    Main Class
    Bard Lv 80
    Quote Originally Posted by Rose-Wild View Post
    So when are they going to adress the game breaking bug on bard that doesn't do any action till bloodletter is ready again???
    http://forum.square-enix.com/ffxiv/t...=1#post3060121
    OMG..this happened to me last night while I was fighting Bismark!! I though I was lagging since I tried to click any skill and it was not responding. Damn.
    (0)

  2. #82
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Tonkra View Post
    play machinist instead now with gimpy dps ;D lol

    you can move all the time you want, but you will do damage like a paladin ;D


    and i think thats why they changed bard.. because they implemented machinist now..
    Gaus barrel <you can have this> (GB sucks too )
    (0)

  3. #83
    Player
    Xyth's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Xyth Dinh
    World
    Excalibur
    Main Class
    Bard Lv 80
    Ok so I'm not the only one who had that BRD bug where I couldn't use any skills. I was literally spamming my keyboard, almost thought I broke it. Happened to me so many time in instances, I wasn't sure what was causing it.

    Anyway. I want to put my 2 cents in about the BRD changes. When I first got to 60, wielding ilvl 145 weapon, I thought to myself that my DPS, just by sheer numbers compared to other classes were by far incredibly less than other DPS classes using the same ilvl weapon. In 2.0, I could at least keep up with other DPS while everyone was using Zeta. I was pushing 700 DPS while other damage classes were near 900. I've had a considerable time now since 60, to play around weaving in and out of Wanderer's Minuet. What I concluded is, it sucks.

    ...cont.
    (6)

  4. #84
    Player
    Xyth's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Xyth Dinh
    World
    Excalibur
    Main Class
    Bard Lv 80
    I just don't want to give a judgement call on the playstyle change, (because in all honesty, the whole standing still is a COMPLETE change in how BRD is, no matter how anyone tries to argue that). I gave WM a try, I wanted to use it to it's full potential. The dmg compensation that comes WM is entirely debatable. WM is very situational, as some said. It's useless in Titan fight, we are required to move too much.

    Here's an example of a fight that I was yesterday. I was in a party for Nevereap, and the 2 DPS was me and another BRD. I ran WM, and the other BRD only did WM at the start of battle, and turned it off after the rotation. From numbers alone, we were equal. I wielded the ilvl 180 bow, and she used ilvl 170 bow. Now for last boss, the other BRD beat me by just about 150 DPS, because all the movement we had to do. Other BRD could move and attack, while I had to continue to interrupt, then cast. I should've just turned it off, but this was for experiment purposes.

    ...cont.
    (4)

  5. #85
    Player
    Xyth's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Xyth Dinh
    World
    Excalibur
    Main Class
    Bard Lv 80
    This brings to my point, that the change wasn't for the better. It wasn't even necessary. SE could've gone ANY route to change BRD, but they wanted to change our play style. The mobility is what drew most of us in. Being able to attack and dodge. If we wanted to sit and cast, then BLM was the class we would've gone. Another thing I want to point out is the dmg scaling seems a bit off. MCH is TERRIBLE for dmg, unless people aren't doing rotations right. A friend of mine on BLM did 9k Fire IV, like seriously? With all my buffs popped, highest crit I've ever did was 4.6k Sidewinder. If we wanted to compare casting classes now that BRD is one, we are short on the totem pole.
    (6)

  6. #86
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    u can edit your post to avoid the limit
    (1)

  7. #87
    Player
    Matrinka's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    472
    Character
    Jenni Meowmeow
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Glad I read this thread. I was in DD for low level roulette and couldn't use any of my skills after a big pull. It was confusing as to why none of my skills would let me attack. Here's hoping that bug gets fixed soon.

    As for Wanderer's Minuet... I simply don't use it. The DPS increase isn't enough to suffer through.
    (2)

  8. #88
    Player
    SonTensei's Avatar
    Join Date
    Apr 2014
    Posts
    140
    Character
    Son Tensei
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by StrejdaTom View Post
    Just please stop telling people they don't have to use the minuet. It is wrong.
    When we will get a bit info from parses and rotations etc., minuet will be probably "must use" and GL trying getting into EM farm party or Alexander Savage without using minuet.

    I like minuet and I will get used to being a BLM. But don't tell me it added more possibilities to BRD, there are only 2. Use Minuet or get kicked from party.

    And because minuet has a cast time, you won't be turning it on and off during fight. The cast time would hurt your average DPS badly. Any other DPS with casting times does in raids well and we will do well to. But forget about your movement, it is dead.
    you are absolutely correct. bards and mch wont get used at all --- why? the other jobs can manage mp and tp better with new skills.... plain and simple SE killed the ranged physical dps role.
    (3)

  9. #89
    Player
    SakuraMidori's Avatar
    Join Date
    May 2015
    Posts
    557
    Character
    Sakura Kinakina
    World
    Balmung
    Main Class
    Paladin Lv 80
    I like the song sure i miss being fast but i can choose to take the song off and play it when i want to bust out a new skill. WM makes at least me pull off 1600-1700 crit at times ^^ and i love that glow around my body lol however at times i still for get i can't run when doing a skill :P but it's growing on me
    (1)

  10. #90
    Player
    YGSLlew's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    101
    Character
    Val'faria Rhiki
    World
    Cerberus
    Main Class
    Archer Lv 70
    Well, the big issue I can see is, that the WM is too weak for it's purpose. If SE wanted to make the bard more "support" than before, WM was the wrong way. But if they wanted to fulfill the wishes of those whiners who thought BRD was not doing enough damage, WM was also the wrong way.

    Let's see. If we start with WM we don't have an auto attack but get 20% more damage out of our skills and we get fancy new moves like Empyrial Arrow (dunno if that's the right spelling). That's nice and all, but since we are robbed of our mobility, that's a huge trade off for the bit more damage, especially since we still have crappy attack potency AND lose Auto attacks, which tbh made a big part of our overall damage while we could move smoothly. Well, we can turn off the WM in those fights or phases, but if we wanna switch back, we have 3 whole seconds to get it back to work and another 1.5 seconds for the first skill to go off, which makes 4.5 seconds with NO DAMAGE AT ALL. No auto attack, no skill hit, just nothing.

    IMO there are 2 solutions for this problem, if they really wanna keep the WM as a valid option for battles:

    1: get rid of the cast time for WM itself and make it more like cleric stance with a small cooldown and instant switch so we can make the best use of both "stances" to be effective, since atm our numbers are far beyond good and evil in a bad way
    2: Buff the overall damage while in WM so it becomes a valid option compared to other casters like the BLM which have the same problems with mobilities while they have far higher potencys.

    OR (and that's my favourite workaround) get rid of WM and make Empyrial Arrow and the other WM-dependent skills available without it.

    Just my 2 cents
    (4)

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