



It's useful for large group AOEs where you have a good tank and you don't have to dodge anything. Then 20% damage boost makes up for the loss of auto attacks. Usual rule applies - 3 or more mobs is worth the AOE damage. 1-2 is not, so take off WM.

This this and this, WM currently useful for barrage+Empyrial Arrow, buffs+Sidewinder and AoE, the rest keep it off
I hope SE fix it asap
Last edited by Ratsot; 06-24-2015 at 11:46 AM.
So when are they going to adress the game breaking bug on bard that doesn't do any action till bloodletter is ready again???
http://forum.square-enix.com/ffxiv/t...=1#post3060121


Here Here!You want to play that kind of class, why don't you go play Machinist, an entirely new class perfect for a new play style design, meanwhile, how about leaving Bard the fuck alone for people who didn't want to play a bloody BRD/BLM mix up.
I don't mind rotation changes, I don't mind extra abilities that we need to take into consideration, what I don't accept is changing the way we cast our abilities, especially with a skill that's so poorly designed.
Just because stupid decisions were made in other games doesn't mean it should happen here, so please, go play Machinist and let the rest of us enjoy the class we've been playing for the past two years.
Because I dont like guns, or robot pets, or magic pew pew. This may come as a huge shock but much like you couldnt give a shit about what I like, I couldnt care less about what you like. You call them stupid decisions, I say theyre a step in the right direction. Far as im concerned they fixed one of the few things I didnt like about BRD over the last 2 years. Sorry (not sorry) but id rather do more significant damage (as is my role) than to have some useless (in PvE) defensive perk, running around like a headless chicken which has hardly benefited anyone outside PvP. IF this ability is truly poorly designed then I hope they fix rather than remove it. So QQ, piss, moan and curse all you like im still for it and am letting SE know. Its their decision in the end.



Yup, this would be a much better solution as it keeps the BRD playstyle intact whilst still encouraging players to stay still to do more damage. Several other MMOs use a similar system for physical ranged DPS and it works very well.If SE really wanted to encourage bards to stand still they should have just had WM add a stacking buff to all damage the longer you stood in place. Good bards would still need to stand around to be higher on the charts, but it wouldn't break the synergy between the moves in the class itself.

If the ability was designed as Taban described it, I'd accept it, wouldn't change too much, we'd get our boost in damage and we wouldn't jump/move around all the time.Because I dont like guns, or robot pets, or magic pew pew. This may come as a huge shock but much like you couldnt give a shit about what I like, I couldnt care less about what you like. You call them stupid decisions, I say theyre a step in the right direction. Far as im concerned they fixed one of the few things I didnt like about BRD over the last 2 years. Sorry (not sorry) but id rather do more significant damage (as is my role) than to have some useless (in PvE) defensive perk, running around like a headless chicken which has hardly benefited anyone outside PvP. IF this ability is truly poorly designed then I hope they fix rather than remove it. So QQ, piss, moan and curse all you like im still for it and am letting SE know. Its their decision in the end.
I haven't done the math but the new stance really screws up on OGC skill weaving. Doing OGC skills (a key part of overall BRD dps) now will delay the start of the next WM buffed weaponskill, reducing overall DPS.
Barrage is a welcome change, although it should apply to more actions than single shot weaponskills.


play machinist instead now with gimpy dps ;D lol
you can move all the time you want, but you will do damage like a paladin ;D
and i think thats why they changed bard.. because they implemented machinist now..
Last edited by Tonkra; 06-26-2015 at 01:50 AM.
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