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  1. #111
    Player
    NocX7's Avatar
    Join Date
    Apr 2015
    Posts
    177
    Character
    Kyukuro Caelum
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by BannedatRegistration View Post
    so why does Egi-Ifrit's fire trail not cause problems?
    Now that you mention the egi it reminds me how summoners have tried for so long to get SE to change how the egi look yet it seems that will never happen.

    My hope is that they'll change how the darkside aura looks due to all the ppl complaining how it looks and there being other auras in game that could could just copy paste on us.
    (0)

  2. #112
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    That's unfortunate.

    I'm sure they could've made it look it. They probably just couldn't afford the development time to do the physics.
    They should still be able to work on it, but it's probably scrapped.
    (1)

  3. #113
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Warriors with Wrath, even when mounted and moving, looks completely fine.

    I'm sure they can make the black flames look fine too. Of all reasons for why it was removed... This one just doesn't make any sense at all.
    (2)

  4. #114
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    if they cant give us the black flames then why not give us the hazy blackish purple flames that the ascians have when they use there spells...
    (2)

  5. #115
    Player
    Captain_Flavor's Avatar
    Join Date
    Jul 2015
    Posts
    21
    Character
    Captain Flavor
    World
    Faerie
    Main Class
    Dark Knight Lv 60
    The only reason I can think of why the effect is the way it is now is that something happened during testing, and they had to downgrade it to something that didn't crash/slow down certain versions of the game (PS3 perhaps?).
    (2)

  6. #116
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Captain_Flavor View Post
    The only reason I can think of why the effect is the way it is now is that something happened during testing, and they had to downgrade it to something that didn't crash/slow down certain versions of the game (PS3 perhaps?).
    PS3 is beyond help at this point, I think SE is even starting to feel that way.

    I mean it's been 2 years since PS4 came out.
    (0)
    Last edited by Ditto; 07-23-2015 at 06:24 AM.

  7. #117
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    "Greetings,

    We've been getting a lot of questions regarding the black flame aspect of the Darkside effect that was shown off in the job actions video and how it changed for release. The first thing to note is that the video showcased graphics and animations that were still under development. While the black flame animation looked great while standing still, it began to look very unnatural in many other instances, such as moving or while mounted, and so on. As such the dev. team decided to remove this aspect of the effect."

    http://forum.square-enix.com/ffxiv/t...=1#post3172110

    From a Dev from the other thread about this. It's not happening
    (1)

  8. #118
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,834
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 90
    That dev reponse has already been posted in this thread.

    Also keep in mind, that post is simply an explanation as to why the black flame aspect of the effect was removed for launch and why that specific effect would not be brought back.

    The Darkside fx being looked at and possibly reworked is still on the table. Iirc the last that was said about it being changed was that it would be brought up with the VFX lead.
    (3)
    Last edited by TouchandFeel; 07-23-2015 at 07:02 AM.

  9. #119
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Well, i can live with no black flames, but the giant red aura is a massive eye sore. I can't stand having it on any time im not in battle
    (1)

  10. #120
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    i personally rather like the red aura... i just wish it was more intense and visable... and more tight to the character and not a giant cloud of doom and gloom hanging around me...
    (1)

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