Really, regular nodes are too far appart, mount distance in fact, can they be moved a bit more close together please? this doesn`t have any porpuse for actual game or economy, is just bothering several gatherers.
Really, regular nodes are too far appart, mount distance in fact, can they be moved a bit more close together please? this doesn`t have any porpuse for actual game or economy, is just bothering several gatherers.
Players - "Make the zones larger SE!"
{SE makes huge zones}
Players "OMG the zones are too big, this is so annoying!"
Make up your minds, please. A larger world allows for a larger spread of nodes. It fits better, it works better.
Can you gather 6 nodes in a 15y square? Nope. Working as intended. It was only that way for 1 - 50 zones because the zones themselves were so damnably small there was no where else to put them.
Not to mention there are 6 nodes instead of 4... really rather happy with the increase there. All running between them does is gives me more time to recharge GP.
Gathering isn't what it used to be, you're gonna have to get used to the new way of things.
You know how to read? Im talking about node distance, not map size. Nodes could easily be closer together on a larger map. It serves no reason to just have them spreaded appart just cause the map is big if it only hurts player experience. Is just an unnecesary time sink.Players - "Make the zones larger SE!"
{SE makes huge zones}
Players "OMG the zones are too big, this is so annoying!"
Make up your minds, please. A larger world allows for a larger spread of nodes. It fits better, it works better.
Can you gather 6 nodes in a 15y square? Nope. Working as intended. It was only that way for 1 - 50 zones because the zones themselves were so damnably small there was no where else to put them.
You make it sound like a hivemind. Different groups can desire different things, it's not being unable to make up our mind. They could use same node density as 2.0 and just have more nodes overall.Players - "Make the zones larger SE!"
{SE makes huge zones}
Players "OMG the zones are too big, this is so annoying!"
Make up your minds, please. A larger world allows for a larger spread of nodes. It fits better, it works better.
Can you gather 6 nodes in a 15y square? Nope. Working as intended. It was only that way for 1 - 50 zones because the zones themselves were so damnably small there was no where else to put them.
Really, this is a non-issue once you can fly in a given area. You can move between nodes faster and easier than you could in the old zones. I gathered a ton of rainbow cotton in mere minutes by flying between nodes, since you not only avoid obstacles but you also travel faster in flight than you do on land.You know how to read? Im talking about node distance, not map size. Nodes could easily be closer together on a larger map. It serves no reason to just have them spreaded appart just cause the map is big if it only hurts player experience. Is just an unnecesary time sink.
This. I can gather a stack of materials in half the time I used to be able to. Flying is key.Really, this is a non-issue once you can fly in a given area. You can move between nodes faster and easier than you could in the old zones. I gathered a ton of rainbow cotton in mere minutes by flying between nodes, since you not only avoid obstacles but you also travel faster in flight than you do on land.
No offense,but if you really love gathering,i'm sure you can live with it.
It's way better now. 2.x gathering was literally fighting sleep. Now all it needs is to randomize the location of gathering nodes.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
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