Quote Originally Posted by Laraul View Post
Exploring hard to reach areas for the sake of exploring those areas only one time JUST to unlock something probably shouldn't need to be unlocked in the first place is awful gameplay. You think once players have attuned to every Aether Current, they are going to ever explore those areas again? Of course not. They will *never* want to bother exploring a map AGAIN. This is something people are going to look back on very unfavorably.
Awful gameplay? Using that logic, the entirety of the world is awful gameplay. Not to mention the story. You only go through it once and never touch it again.

Bad game design is the minimap feature to begin with. When you place markers on the minimap, we find ourselves staring at it the whole time instead of using the environment around us to look for clues. I guarantee you this compass was intended, very deliberate design.