try turning off "Screen Space Ambient Occlusion". It's an FPS eater and isn't worth to turn on.I tried DX11 but found that it significantly lagged out the game on my system. I run an i7 CPU at 3.2G and a Radeon HD 5800 Vid Card. I know that the Video Card was one of the first ones sold to support DX11.
What is the bottleneck? Would I get good DX11 performance with a new Video card or is my CPU holding me back?
The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
Characters have super kissable lips too
Maybe... But I've been experiencing some really strange frame-rate drop at the oddest times. Sometimes, not all, I'll have like 10fps when I'm at my company house, other times it's fine. It'll change mid combat, too. It'll be fine when combat is happening, then right as it ends, it drops.The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
The in-game seetings are showing me 120+ fps, but the game clearly isn't running at that level. There's no consistency as to when it drops to crap and when it's smooth and flawless.
At times when I would expect it to lag, it runs flawlessly. Yet, it'll run drop to crap when I'm the only one in the area just sitting here. Outside, inside, near water, just on the sand, etc.
The skin texture on our characters and NPCs are also uncompressed now so it looks much better, especially under certain types of light. Alphinaud looks a little less like he has a severe case of herpes as a result.
With this character's death, the thread of prophecy remains intact.
I thought I was the only one who noticed that Alphinaud originally looked like he had chapped lips and impetigo.
It looks great under DX11 on my laptop, but I'm taking about a 10-15FPS hit pretty much across the board. Seemed like it was bogging down further into the <30 realm at times too (I get 50+ just about anywhere with the DX9 client). IDK... just feels like we are missing some options in the DX11 client that may let us reclaim some frames? Seem to recall we had a lot more tweaking available in the benchmark.
DX11 can in theory provide all these, but for this game the visual improvements are relatively minor, and depending on your hard can severely impact performance. The DX11 client uses about 20-30% more GPU memory than the DX9 client. Most graphic cards released prior to summer 2014 will still likely get higher max framerates with the DX9 client, though they may also still bottom out lower than the dx11 client.The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
I have a GTX 680, and personally leaving the SSAO setting set to "HBAO+ Quality" really seems to impact performance rather severely. "HBAO+ Normal" runs considerably better. The water tessellation doesn't seem to offer any noticeable visual improvement. The Parallax Occlusion option does provide a minor improvement to some surfaces by providing the illusion of depth. And then there are times when the DX11 client looks no better than the DX9 client.
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