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Thread: dx11

  1. #11
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
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    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Waeksyn View Post
    I tried DX11 but found that it significantly lagged out the game on my system. I run an i7 CPU at 3.2G and a Radeon HD 5800 Vid Card. I know that the Video Card was one of the first ones sold to support DX11.

    What is the bottleneck? Would I get good DX11 performance with a new Video card or is my CPU holding me back?
    try turning off "Screen Space Ambient Occlusion". It's an FPS eater and isn't worth to turn on.
    (0)

  2. #12
    Player
    Waeksyn's Avatar
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    Aug 2013
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    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Quote Originally Posted by Evangela View Post
    try turning off "Screen Space Ambient Occlusion". It's an FPS eater and isn't worth to turn on.
    Thanks for the suggestion. Anyone know if a new video card would allow me to use this without turning down the effects?
    (0)

  3. #13
    Player
    Velox's Avatar
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    Sep 2013
    Location
    Sharlayan
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    2,205
    Character
    Velo'a Nharoz
    World
    Mateus
    Main Class
    Scholar Lv 90
    The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
    (2)

  4. #14
    Player
    Deifact's Avatar
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    Aug 2011
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    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Characters have super kissable lips too
    (2)

  5. #15
    Player
    Ramath's Avatar
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    Oct 2012
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    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Velox View Post
    The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
    Maybe... But I've been experiencing some really strange frame-rate drop at the oddest times. Sometimes, not all, I'll have like 10fps when I'm at my company house, other times it's fine. It'll change mid combat, too. It'll be fine when combat is happening, then right as it ends, it drops.

    The in-game seetings are showing me 120+ fps, but the game clearly isn't running at that level. There's no consistency as to when it drops to crap and when it's smooth and flawless.

    At times when I would expect it to lag, it runs flawlessly. Yet, it'll run drop to crap when I'm the only one in the area just sitting here. Outside, inside, near water, just on the sand, etc.
    (1)

  6. #16
    Player
    Naraku_Diabolos's Avatar
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    Jun 2012
    Location
    Gridania
    Posts
    1,253
    Character
    Hayley Westenra
    World
    Excalibur
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Wilksha View Post
    FFXI runs on it and that is over a decade old.
    FFXI runs on DirectX 8.
    (1)

  7. #17
    Player
    ElHeggunte's Avatar
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    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,466
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    The skin texture on our characters and NPCs are also uncompressed now so it looks much better, especially under certain types of light. Alphinaud looks a little less like he has a severe case of herpes as a result.
    (1)
    With this character's death, the thread of prophecy remains intact.

  8. #18
    Player
    Culfinrandir's Avatar
    Join Date
    Aug 2014
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    2,322
    Character
    Culfinrandir Caladel
    World
    Leviathan
    Main Class
    Fisher Lv 70
    Quote Originally Posted by ElHeggunte View Post
    The skin texture on our characters and NPCs are also uncompressed now so it looks much better, especially under certain types of light. Alphinaud looks a little less like he has a severe case of herpes as a result.
    I thought I was the only one who noticed that Alphinaud originally looked like he had chapped lips and impetigo.
    (0)

  9. #19
    Player
    Raist's Avatar
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    Aug 2013
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    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    It looks great under DX11 on my laptop, but I'm taking about a 10-15FPS hit pretty much across the board. Seemed like it was bogging down further into the <30 realm at times too (I get 50+ just about anywhere with the DX9 client). IDK... just feels like we are missing some options in the DX11 client that may let us reclaim some frames? Seem to recall we had a lot more tweaking available in the benchmark.
    (0)

  10. #20
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Velox View Post
    The game's texture pack is the same. The differences you'll see with DX11 are better resource loading, increased shadow rendering, better reflectivity, enhances refractive surfaces, raised textures, increased lighting, better directional lighting, better frame rates, smoother edging, better particle effects, more realistic fluid dynamics, and better color blending.
    DX11 can in theory provide all these, but for this game the visual improvements are relatively minor, and depending on your hard can severely impact performance. The DX11 client uses about 20-30% more GPU memory than the DX9 client. Most graphic cards released prior to summer 2014 will still likely get higher max framerates with the DX9 client, though they may also still bottom out lower than the dx11 client.

    I have a GTX 680, and personally leaving the SSAO setting set to "HBAO+ Quality" really seems to impact performance rather severely. "HBAO+ Normal" runs considerably better. The water tessellation doesn't seem to offer any noticeable visual improvement. The Parallax Occlusion option does provide a minor improvement to some surfaces by providing the illusion of depth. And then there are times when the DX11 client looks no better than the DX9 client.
    (0)

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