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  1. #21
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    MCH damage output is comparatively low until you get the turret a 40. It's more or less trying to dps as a summoner without a pet. And even then, I've run into my fair share of people who don't play machinist properly (using reload on cooldown) to boost their overall damage, it can slow down teh party significantly. I've had my double MCH parties and when they're both playing optimally, it's not that far behind.

    As a former bard main, I am enjoying MCH's overall gameplay a bit more than bard. It's definitely more engaging when I use my reload cooldowns (versus internal release and multi dotting) and espesically optimizing wildfire's damage
    (3)
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  2. #22
    Player
    AzraelX's Avatar
    Join Date
    Jan 2015
    Posts
    586
    Character
    Irvin Izanagi
    World
    Gilgamesh
    Main Class
    Samurai Lv 80
    Quote Originally Posted by RiceisNice View Post
    MCH damage output is comparatively low until you get the turret a 40. It's more or less trying to dps as a summoner without a pet. And even then, I've run into my fair share of people who don't play machinist properly (using reload on cooldown) to boost their overall damage, it can slow down teh party significantly. I've had my double MCH parties and when they're both playing optimally, it's not that far behind.

    As a former bard main, I am enjoying MCH's overall gameplay a bit more than bard. It's definitely more engaging when I use my reload cooldowns (versus internal release and multi dotting) and espesically optimizing wildfire's damage
    glad to here that MACH's dps depends on skill........better players will be better mach..i like it... can't wait. love the gun/waist styles
    (0)

  3. #23
    Player
    Croisciento's Avatar
    Join Date
    Jan 2014
    Posts
    66
    Character
    Croi Sciento
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    RNG is killing it.

    I'm sure that this is intended by SE, that even if your proc rate is low it wont lower your dps too much as ammunation also boost your spells damage.

    But it can get pretty annoying. I've got it to lvl 50 so far I'm waiting to see what it's gonna be at lvl 60. Because remember, 2.0 classes had their skillset "completed" aty lvl 50. My point is that SE wanted them to be fully functionnal at lvl 50, which is not the case of the machinist at lvl 50.

    Also, the gameplay seems to vary a lot under the gauss barrel effect.

    One thing is sure, if the overall dps in raids is based on luck I doubt many people would play it and SE would do something about it. Only time will tell!
    (0)
    Last edited by Croisciento; 06-21-2015 at 01:00 AM.

  4. #24
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    Combo 3 needs something extra, is too rare to get and it only gives you +20 potency than Combo 2. You can try to optimize your ammo to get a more combo 3, but when you think about that minimum gain then it doesn't look that impressive
    I was thinking in use quick reload only when I have a combo 2 to force combo 3, but it seem that is better to use it simply when the CD is up to force a combo 2, there are not sense in delay it just to get 20 extra potency

    About the RNG combo... I like it. Well, besides of that combo 3 not being that impressive
    (0)
    Last edited by Keylus; 06-21-2015 at 01:19 AM.

  5. #25
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Keylus View Post
    Combo 3 needs something extra, is too rare to get and it only gives you +20 potency than Combo 2. You can try to optimize your ammo to get a more combo 3, but when you think about that minimum gain then it doesn't look that impressive
    I was thinking in use quick reload only when I have a combo 2 to force combo 3, but it seem that is better to use it simply when the CD is up to force a combo 2, there are not sense in delay it just to get 20 extra potency
    I agree. Without reload, we're looking at a 25% chance to get Clean Shot. Yet it only does 200 potency. Meanwhile, my ninjas third combo move does 320 damage from the rear (and 240 anywhere else) and I don't even have to wait on a proc. Hoping the turret makes up for the low damage attacks when I get it. Though the fact that it can't attack in support mode seems like you're just gimping yourself. Do Bards give up a bunch of damage for their support songs?
    (2)

  6. #26
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ryaz View Post
    I agree. Without reload, we're looking at a 25% chance to get Clean Shot. Yet it only does 200 potency. Meanwhile, my ninjas third combo move does 320 damage from the rear (and 240 anywhere else) and I don't even have to wait on a proc. Hoping the turret makes up for the low damage attacks when I get it. Though the fact that it can't attack in support mode seems like you're just gimping yourself. Do Bards give up a bunch of damage for their support songs?
    Bards lose 15% of their overall damage when singing paeon or ballad. You also need to consider this; you don't want cleanshot to give too much of a boost when its combo'd, because otherwise people would just (quick) reload, do a slug shot and force a clean shot proc.
    (1)
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  7. #27
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RiceisNice View Post
    Bards lose 15% of their overall damage when singing paeon or ballad. You also need to consider this; you don't want cleanshot to give too much of a boost when its combo'd, because otherwise people would just (quick) reload, do a slug shot and force a clean shot proc.
    Quick reload has a 30 second cooldown and on my ninja, that 320 Aeolian Edge damage is 100% chance every time I use it (as long as I'm positioned correctly). That's a 120 potency difference.

    Heartbreak is also much worse than the Bard's Misery's End. 10 less potency, over double the cooldown.
    (1)
    Last edited by Ryaz; 06-21-2015 at 02:37 AM.

  8. #28
    Player
    Sarynth's Avatar
    Join Date
    Sep 2013
    Posts
    349
    Character
    Sarynth Midgard
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Mine is 42 as well and from what I've seen its a very situational awareness job. Alot of it is watching for procs, moving the turret, maintaining buffs/debuffs and if reloads are up you can get some nice burst damage.I would like to see the rng taken out and different buffs for ammo put in though.
    (2)

  9. #29
    Player
    Keylus's Avatar
    Join Date
    Apr 2015
    Posts
    136
    Character
    Keylus Laststorm
    World
    Siren
    Main Class
    Machinist Lv 60
    Quote Originally Posted by RiceisNice View Post
    you don't want cleanshot to give too much of a boost when its combo'd, because otherwise people would just (quick) reload, do a slug shot and force a clean shot proc.
    You have a point, but it can be solved if they make clean shot buff can be only proc'ed with a buffed slug shot
    (0)
    Last edited by Keylus; 06-21-2015 at 02:57 AM.

  10. #30
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Keylus View Post
    You have a point, but it can be solved if they make clean shot buff can be only proc'ed with a buffed slug shot
    That would work. As it is right now, it's pointless to use QR on Slug Shot to force Clean Shot anyway unless Slug is buffed. It only goes 300 total potency between the two vs 320 for Split Shot and Slug Shot. I suppose it's more to help a combo along than anything and I can understand why it's like it is. They don't want you skipping Split Shot altogether.
    (0)

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