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  1. #1
    Player
    Sypherblade's Avatar
    Join Date
    Mar 2011
    Posts
    174
    Character
    Mirri Ross
    World
    Excalibur
    Main Class
    Lancer Lv 45

    Make Con's elemental spells more unique....not talking about animation

    I leveled up con for the first time last week and was pretty unimpressed with how each nuke was pretty much the same thing just a different animation. I'm sure there is a elemental resistance chart somewhere to argue this...but for the most part it doesn't really matter which spell you cast...its gonna roughly do the same output.

    how about make each element do something different...

    (For this idea, lets pretend there is no AoE option for each spell and a decent cool down timer on each cast so people don't just spam one element over and over.)

    Fire - Does AoE fire damage that applies a burn DoT on the mob. (good for fighting groups of mobs.)

    Aero -Cone attack in front of caster, Does weak wind damage to and does a "knock back" effect. Pushing the target x amount of distance from the caster. (Good for soloing, or interrupting target's spell casting.)

    Blizzard - Deals AoE ice damage to the target and binds them in place for x amount of time. (decent solo tactic if the mobs didn't have that stupid ranged move. But for now it be good against a mob you just dont want next to you I guess.)

    Thunder - Deals burst thunder damage to a single target and has a chance of stunning the target. (Ideal for single target fights.)

    Earth - Drops a huge piece of earth on the target, dealing earth damage and appling confused, daze effect, preventing the target from using TP moves for x amount of time.)

    Water - ?

    This is just an idea, care to hear some positive feedback please.
    (9)
    Last edited by Sypherblade; 09-21-2011 at 12:39 AM.