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  1. #1
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60

    Stats adjustments

    Player attributes have been adjusted as follows:
    Skilspeed and spellspeed now affect damage over time and healing over time effects.
    The effect of determination on auto-attacks has been reduced.
    Critical hit rate now affects damage dealt with a critical strike.
    Certain attributes no longer affect parry or block.


    Skill Speed:

    this is really good, however not sure if it will make it tick faster or just the ticks does more dmg

    Det:

    never saw this coming, the nerf to det lol;/
    depends on how bad its, might have to stack chr mostly especially on how it changed too

    Crit:

    interesting change, now its even better!

    Parry/block:

    not sure what they were thinking here tbh, the scaling of parry were already so bad now its even worse since STR/DEX does literally nothing to it "more useless i guess instead of fix lol"
    (0)

  2. #2
    Player
    Hieral's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    154
    Character
    Hieral Kage
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Where does this come from?
    (0)

  3. #3
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    (0)

  4. #4
    Player
    Hieral's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    154
    Character
    Hieral Kage
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Wtf. They didn't put them on the forums?! Raaage!

    Thank you!
    (0)

  5. #5
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Considering how drk has scourge, salt the earth, delirium and maybe other over time effects, maybe DRK will lean more on skill speed. Maybe even more so with how reliant on MP they will be, if one of them involves constant MP drain on server tick, like the meta becomes getting X many hits in and turning off that MP drain effect before you go over Y ticks or zero mp.
    (0)

  6. #6
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    Kinda curious about how the STR/DEX ("Certain attributes no longer affect parry or block." how its phrased so hard to read into it properly) nerf really helps make the parry stat any more useful lol. I guess it could make VIT more relevant though, maybe, kinda.... XD People were str stacking for the damage more than anything so in that regard i don't think it will affect much of anything, but we do have to keep in mind this change brings about a mitigation nerf across the entirety of the "stat" not just what you gained from stacking str on the right side (Accessories). Wont affect the way grps deal with tank killers but could dramatically change the way the rest of an encounter plays out stat wise for the sake of better base mitigation/survival.

    The Crit change sounds pretty fun to be honest, specially for BLM. Will be interesting to see that one in actual play.Det/crit stacking could lead to some awesome numbers on crit hits. Wether said numbers are enough to match or beat SS we'll have to see.

    Det change to auto attack honestly doesn't seem to bad for melee dps imo. Kinda reads more like a nerf to its value to tanks.

    (should note they also mention changes to existing skills across the board so those might be potency related)
    (0)
    Last edited by Gumbercules; 06-17-2015 at 04:11 PM.

  7. #7
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    In regards to critical hit stats, im wondering if its keeping the: higher rate = higher crit frequency. If so, that stacked with directly effecting damge of critical hits. On top of the skillspeed adjustments. Finding the prefect balance of crit/Str/SS might make for some good fun. Assuming Str will always be linked with damage output so I don't see any other changes they can make
    (0)

  8. #8
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I know its the preliminary patch notes but:

    [2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
    Job Action

    Warrior

    Defiance
    Wrath
    There is no mention of Holmgang which is a move I believe needs to be reworked or at the very least have its duration bumped up. Crit might be the way to go for warriors since Deliverance increase crit rate if I'm not mistaken.
    (1)

  9. #9
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    I suspect that the changes to Crit, Det and Skill/Spell Speed are to help normalize the substat weights at 60.

    Consider that, save for Bard that had Bloodletter that procs off Crits, DoW Substat priority was Det > Crit > Skill Speed damage-wise.

    Str and Dex loosing their mitigation influence is likely to reduce confusion.
    (0)

  10. #10
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    We don't know that STR is losing its usefulness to block and parry, tanks actually use and get a benefit out of STR, DEX on the other hand is something tanks just don't use, they could just be removing DEX and rebalancing parry and block to work without it.
    (2)

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