I see you in all the astro threads spouting praise and misinformation and this just takes the cake, Limit Break dmg is calculated by the partys average weapon ilvl and has absolutely nothing to do with dmg buffs.
All in all the class is fun but it needs some serious tweaking, the cards in particular, before Alex Savage is released
I think the cards are enough, but we're unable to manipulate them enough for Draw to be consistently useful. I'm not saying you should get your ideal draw every time, but to at least be able to consistently weed out a bad draw so you can help someone rather than glare at your third Spire in a row would be nice. AST also needs a "catch-up" ability, I hate needing to use cards like Arrow (especially RR'd) on myself to keep up on healing because nothing else in my toolkit helps. Falling behind two minutes on relevant buffs just to accomplish my primary role really sucks the "support" feel from the job when I end up supporting myself first.So what is it that an AST can do better then a WHM or a SCH given that it's worse than both at their respective "specializations" I wonder? This is an honest question. Do you think that cards are enough? My answer would be no, but maybe I'm not using them at their full potential, dunno.
Well you learn something new everyday lol.I see you in all the astro threads spouting praise and misinformation and this just takes the cake, Limit Break dmg is calculated by the partys average weapon ilvl and has absolutely nothing to do with dmg buffs.
All in all the class is fun but it needs some serious tweaking, the cards in particular, before Alex Savage is released
Player
If you mean Spear, yes, it's powerful. However, until/unless they change it to affect active CDs, it will continue to be difficult to use effectively outside of planned setups (which is also difficult since RNG can decide not to hand you a Spear at all).
I think you mean "Spear", but yeah, while it hypothetically could be awesome, the amount of coordination required for it is too much and not likely to happen even in the best of circumstances.
Now, if they fix the bug and Spear reduces the timer on cooldowns that were already cooling down when you received the spear buff, THEN it'll be one of the best cards you can draw.
Last edited by Seryl199; 06-30-2015 at 02:55 AM.
I'm a little confused on Spear. How is it supposed to work vs. how is it currently working?
Player : フェアリーのミラプリも作ってるんですか?
(Any plan on Fairies glamour?)
Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
(Since Fairies aren't Egi so, No.)
Spear is apparently intended to reduce CD time regardless of whether the skill is active or not. Whether it's supposed to reduce the CD by a % of the CD's base recast or remaining recast time I'm not sure
Currently, if you use an ability with a cooldown on it while under the effects of Spear, the cooldown is 20% less.
Thus, if you want to actually get any use out of it, you need to use Spear on the target and THEN the target has to blow cooldowns. In order to get any use out of the spear, you'd have to be waiting on blowing cooldowns for it right now, which just ain't gonna happen in the course of battle.
However, they've acknowledged that this is a bug and that Spear is also supposed to reduce cooldowns that are already cooling down.
Once they fix it, Spear will be AMAZING because there will never be a bad time to use it during a fight: people will ALWAYS be blowing cooldowns as soon as they happen, so no matter what, they'll get the benefit.
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