ASTs healing is fine. The point of the class isn't to have the healing output of a WHM. The point of AST is to grant Significant buffs to allies at the cost of having pitiful healing cooldowns (If i can even call it that) and our buffing system being entirely RNG. The draw mechanic is awesome but at the moment, a SCH with selene out is much better than an AST at providing a party wide damage boost. Coupled with the fact that SCHs personal DPS completely dumpsters ASTs, I feel like AST is easily the weakest of the 3 healers.
- AST needs stronger mana sustain. You can't give a class weaker heals and healing cooldowns that decrease your potency and efficiency along with the worst mana sustain. That's just a slap in the face to people who were really excited about the class.
- AST either needs stronger DPS skills or the buffing system needs to be stronger. As of now, SCH is just outright better in both buffing the party (DPS wise) and in personal DPS. I feel like all of the cards simply need duration increases along with Draw coming down to a 25s cooldown. Shuffle should be 60s and Spread should be 30s. Stella should be a DoT, similar to miasma. Miasma and Stella share the same cast time, MP cost and effects... except one is 300 Potency and is affected by the SS buff and one is 100 potency.
- Light Speed is niche as all hell, it should be -10% potency not -25%, Collective Unconscious is on a 90s cooldown when they want me to give up my mobility and my ability to casts spells to keep the effect. I thought Celestial Opposition was awesome... then I found out it only extends my assigned buffs and not everyone's buffs. It's a 2min and 30s cooldown... please. Time Dilation is great but we should be able to use it on ourselves too. Synastry is awesome but it should transfer additional effects of abilities and spells.
This class is beautiful and it's cool as hell but its just lacking the oomph that WHM and SCH have in their respective roles. Even with all that said, I still love this class. I feel like it has so much potential but it's held back by developers that are incredibly afraid of power creep (for good reason too).