you would run into overlap issues if you already have a card held. a buff shouldn't invite more problems, I had already thought about if they bumped up the duration or reduced the cd on draw and realized that would happen.
you would run into overlap issues if you already have a card held. a buff shouldn't invite more problems, I had already thought about if they bumped up the duration or reduced the cd on draw and realized that would happen.
Nevermind it does.
As I can see, this job main thing is support.
It's as close as support as we will get.
In raidin' it'll probably be the back up healer
and bring it's utility to everyone else in the team even the other healer.
Last edited by Mhikail; 06-23-2015 at 07:15 AM.
1. It will affect the enemy's current cast if you catch it early enough before the orange disappears from the ground. I have it work perfectly on boss abilities. Know the fight, and know when to be readysadly with how work the game that don't work at all. indeed if everything was fine and all it can be nice. however, 3 point that make it a perfect garbage:
1) with how work the game, if you cast it on a target that have already begin him cast for him attack, the skill will not affect it. but affect the next attack
2)you must target the monster while healing for be able to use it, making hard to use it for when it's needed.
3) it not only affect special attack but auto attack too.
2. Mouse over healing fixes this. Sorry console players
3. Correct
AST is pretty, flashy, and thematically everything I wanted in a healer.
but it's weak. I tried it in a few level 50 dungeons, and although it didn't struggle I can't say that I enjoyed it very much either. I miss being able to fall asleep at the keyboard while Eos handled everything. Quite frankly, AST is severely lacking in the heals department.
Astrologian is not lacking as a healer. If they make astrologians on par with white mage then why bring a white mage when you can bring a job that has equivelent heal strength and ability to buff an entire party with the myriad of buffs the Astrologian has access.
make a macro
/micon disable
/ac "disable" <t>
/ac "disable" <tt>
/ac "disable" <f>
cast it on your target. if that's invalid (like an ally targeted) cast it on their target. if neither is valid cast on your focus (I don't usually set boss as focus but I know a lot of people do)
I was playing Ravana as a WHM with an AST second healer. We did a great job together. His aspected Helios under Noctrunal Sect healed for approx. 550, while my medica healed for approx. 1500.
I'd call that a significant difference.
WHM will always be the best burst/AOE/HOT healer - even if AST is buffed. WHM shines in self DPS over buffing the group.
SCH provides just as much DPS increase to a raid as AST (See math from previous posts) and can dish out WAY more healing/support. Not only does AST only have a 250 POT shield, when SCH has 350 - AST does not even have the pet embrace heals - or Rouse/POT increase.
The buffs that AST brings are not nearly strong enough to justify how much they lack in the healing dept. They either need a buff to cards or a buff to healing. I would rather see them have more to offer in the healing dept. As it is AST struggles healing level 58 dungeons. They will not be competitive as is once the newness fades.
Everyone that is higher level than me (darn you life, not letting me play FF as much this weekend) commenting on the potency has me worried. I worry most that SE will try to buff AST and buff them too well, then swing the nerfbat so hard the class is broken. I don't want thatThough SE seems to have a much better balancing act than Blizz, so we shall see.
(Disclaimer: proposed changes or opinions are just gut reactions and have no math involved)
Only lvl 51 on my AST so my opinion is still lacking context. But from playing the other healer jobs it is pretty obvious that AST is lacking. I love SE for adding a job that actually has more of a support feeling to it but it doesn't seem to flow very well.
The lack in healing potential isn't made up by the card mechanics. Seeing how short the buffs and long the cooldowns are. In group content I feel more inclined to constantly spam heals and not waste any time trying to reshuffle/draw cards.
I don't mind being the weakest healer but at least give AST more interplay with their cards. Right now the cooldowns feel way too long for the RNG involved and the buff durations.
-Draw's cd should be halved. (Allow 1 Astro to stack his cards)
-Shuffle should prevent you from drawing the same card you just put away. (if the cd is kept at 90 sec)
-Spread's in combat requirement doesn't make any real sense to me. Sure you can't draw between fights and set up the perfect cardcombo but as of right now I hardly see how that system could be abused.
-Royal Road is actually fine the way it is.
I really like the idea of a support class but at the moment this feels like an inbetween that gets us nowhere. The healing potencies are too weak to and the card system that is supposed to be the hook of AST just feels tagged on. I'll keep playing the class to 60 though and see if my opinion changes but from what I have read I don't think it will. Just hope SE will take another look.
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