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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    1,651

    We should probably talk about slot costs, stats and the GSers burden

    Premise 1: Goldsmithing is a notorious problem craft. High costs. Ridiculous payouts. We probably all started gs with the realization that it's going to be brutal, expensive, and painful but that in the end we'd be the most well off players on the server if we made it. We were okay with the gs reputation of eating its own young.

    Seems that SE is not ok with that. Slot costs severely restrict demand for GS items, keeping them cheap. Our revenue is hampered, as one cheap ring takes the same sales floor room as an expensive plate armor. Material overload keeps supply very high. Stats on hq accessories do not carry over to why people equip that piece, limiting value of most of our hq markets. The weapons we make are subspecialty pieces: one kind of Mage using one kind of element.

    Goldsmithing to me is more of a hobby. I know I can make money with it, but we have so many sandbags on right now I feel like Harrison Burgeon.

    Surprised to not have heard comments on any of these gs-specific issues yet.
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    Last edited by Peregrine; 03-10-2011 at 05:05 PM.

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