So it seems PLD's Shield Swipe is getting an Enmity modifier in 3.0. I'm not sure what multiplier it will be, but it seems it still has the same 210 potency and 40 TP cost as before.

What's interesting about this is the new DPS moves - Royal Authority being 340 potency and Goring Blade being 520 potency if it ticks fully. The average potency across the 3 hits of a Royal Authority combo is 230 per GCD, even higher for the Goring combo.

What this means in practise is that Shield Swipe is technically a DPS -loss- to use now over just using the two new DPS moves (though it's a TP save of course so likely a DPS increase over very long fights). What matters thus is the enmity modifier - if it's higher than the average threat of a halone combo then it's going to be worth hitting Swipe every single time it's off cooldown to max your threat. If it's less threat than a halone combo average then Swipe becomes relegated to pure TP conservation, or perhaps occasional weaving during DPS combos to maintain a bit of a threat lead.

In 2.0 Shield Swipe was a move you used as often as possible but only when you had a threat lead, in order to maximise your DPS when tanking and conserve TP, but at the cost of some threat. In 3.0 it looks like Shield Swipe is probably going to be a way to maximise your -threat- and conserve TP, but at the cost of some DPS.

Curious how we've now got the buff everyone has been asking for (bonus enmity) but due to other skills the entire role of this skill has now changed. I await with interest to see if the Enmity modifier is going to be high enough to make it worth hitting for a max threat rotation.