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  1. #1
    Player
    Pileus_Storm's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    48
    Character
    Duraego Miushrah
    World
    Sargatanas
    Main Class
    Gladiator Lv 74
    Quote Originally Posted by Ashkendor View Post
    You should stop, because DEX stopped affecting parry/block rates when the expansion rolled out.

    STR stopped affecting parry/block strength as well.
    No it didn't. You don't know what you're talking about. You sound like one of those ppl who want to change the depth of this game because you don't have enough time to get into all the features.

    DEX and STR compliment each other with a shield. DEX triggers a block and STR mitigates damage after a block. STR also mitigates damage when a parry occurs and DEX increases the amount of parry. The way they have mapped out these stats is pretty cool. I'm not a Mage but I bet that INT, MND & PTY compliment each other as well. We don't know this yet because ppl are so into all the content when it drops these features are ignored and ppl try to influence that these hidden features don't exist.
    (0)

  2. #2
    Player
    Pileus_Storm's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    48
    Character
    Duraego Miushrah
    World
    Sargatanas
    Main Class
    Gladiator Lv 74
    DEX assists in triggering a block which mitigates damage. The influence in this game is that mitigation is nothing and that having a lot of VIT is better for survival. Which means if your not blocking damage your healer is spamming heals on you and the entire party and may run out of HP. There is a lot to tanking than just putting on what drops for your class by default.
    (0)

  3. #3
    Player
    Myric's Avatar
    Join Date
    Aug 2013
    Posts
    100
    Character
    Myra Runewaker
    World
    Gilgamesh
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Pileus_Storm View Post
    DEX assists in triggering a block which mitigates damage.
    No it doesn't, hasn't since 3.0. Even when it did, STR gave way more than DEX.
    (0)
    Last edited by Myric; 11-12-2015 at 02:25 PM.

  4. #4
    Player
    Pileus_Storm's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    48
    Character
    Duraego Miushrah
    World
    Sargatanas
    Main Class
    Gladiator Lv 74
    Quote Originally Posted by Myric View Post
    No it doesn't, hasn't since 3.0. Even when it did, STR gave way more than DEX.
    Yes it does. It still does.
    What does STR give? You are under the impression that I'm using DEX as attack power. I'm not. I shouldn't have to say this but it's consistent with most ppl who think they're good tanks. They think that developers have loaded all the stats necessary for players to tank.

    DEX has a hidden effect on shields. Shields have 3 types of stats that keep players from having to load up on DEX. Light Shiels (High Block Rates/Low Block Damage); Blanced Shields ( Equal Block Rate/Block Damage);and Heavy Shields ( Low Block Rate /High Block Damage). All of which you can pair with gear to get the most out of its defensive stats. You wouldn't know this if you play this game to just clear end game content.
    (0)

  5. #5
    Player
    Sorax's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Sora Ex
    World
    Midgardsormr
    Main Class
    Paladin Lv 70
    Nice necro thread
    (1)

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    They explicitly said they were removing the defensive aspect of Dexterity in 3.0. It isn't there anymore. It has no effect on Paladins outside of making our potency more potent (which it does for everyone). They didn't keep in some "hidden" aspect of the gearing game - this is Square Enix, not Blizzard.

    Literally, the only two "defensive" stats in the game are Parry and Vitality (I don't really count Block Chance and Block Amount, because those only come from one piece of gear). Strength helps too, but only in that it's our main source of attack power, which means Bloodbath and other damage-to-heal abilities (mostly for other tanks) hit harder, and so heal more.

    Also, why are you so beligerent about this? It's not like gearing Dex (or even being able to) is going to fix the underlying problems with the job.

    And also, did you know that you can get around the character limit by editing your post after you post it?
    (0)
    Last edited by Jpec07; 11-12-2015 at 11:47 PM.

  7. #7
    Player
    Pileus_Storm's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    48
    Character
    Duraego Miushrah
    World
    Sargatanas
    Main Class
    Gladiator Lv 74
    Your quote is exactly what I'm talking about and they haven't removed the effect of DEX on Shields. LMAO belligerent would mean that I'm a subordinate to others. I'm a player and I want this game to have depth to it. Not a plug and play game or pay to win. That seems to be the direction of players like yourself. If it goes there I won't play it anymore.

    I bet you haven't even used materia in this way in the game. I bet your first time playing it was to get to end game content to get looted gear for the next dungeon. iLVL crazed players... SMH
    (0)

  8. #8
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Pileus_Storm View Post
    Your quote is exactly what I'm talking about and they haven't removed the effect of DEX on Shields. LMAO belligerent would mean that I'm a subordinate to others. I'm a player and I want this game to have depth to it. Not a plug and play game or pay to win. That seems to be the direction of players like yourself. If it goes there I won't play it anymore.
    Belligerent (adj.): hostile and aggressive

    All I'm saying is that you're being very confrontational in your discussion here. The 3.0 patch notes expicitly stated that the defensive aspects of Strength, Dexterity, and anything that wasn't Vitality or Parry were removed. Don't have a link handy, but even so. What I'm struggling to understand is why you think SE would lie to us about that. It doesn't make sense.

    I will agree, though. I do wish there was more depth to the stats in this game, and that there were more ways to fine tune and tweak your characters. But at the same time, I understand that it could create a job balance nightmare, so I can see why they simplified it.

    I bet you haven't even used materia in this way in the game. I bet your first time playing it was to get to end game content to get looted gear for the next dungeon. iLVL crazed players... SMH
    Is there a point to your invective here? I'm trying to entertain a discussion, and no one is being hostile towards you. We're all on a level playing field here, and most of us are just trying to help correct an error in your understanding.

    To wit, no, I haven't used Materia because until 3.1, it hasn't been usable on green or blue gear--and the other pieces are replaced too quickly to make it worth the price while leveling. My first playthrough was actually to soak in the story and enjoy the world and environment. Multiplayer content has been a bonus, but I have had the pleasure of going through the story mode and enjoying myself several times now. I haven't gotten into an Alexander Savage group because the raid culture on my server is kind of dead--that, and I kind of like not having to care about keeping that kind of schedule, or shelling out millions of Gil to accomplish the fabled pentameld. But now we're off topic.

    On point: the change in 3.1 feels awkward, and pulls a bunch of utility out of the ability. Having a proccing oGCD ability is nice, but the long cooldown makes it much less exciting than it would have been.

    Also, you do see the Buckler/Kite/Scutum aspect in endgame, but the ability to pick and choose which type of shield you use is a bit of a privilege reserved for only for people who can consistently farm Ex and Savage content.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  9. #9
    Player
    Pileus_Storm's Avatar
    Join Date
    Sep 2013
    Location
    Ul Dah
    Posts
    48
    Character
    Duraego Miushrah
    World
    Sargatanas
    Main Class
    Gladiator Lv 74
    I went to the patch notes and it doesn't mention anything to that degree. So you're delusional. Now I'm being aggressive. I can't help it if my opinion weighs on you so heavily. My comments are to inform you that you are caught up in the influence and haven't even looked into what is and what isn't. Try it out. Put on fending accessories and see how often you trigger block and parry. Then put on aiming accessories and see how often it triggers block and parry and tell me if you see a difference. The change in Shield Swipe recast time limits the usefulness of this skill that has no TP or MP usage.
    (0)

  10. #10
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Not sure if this guy is trolling or just didn't read the 3.0 patch notes
    (1)

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