Prepare for it how? About the only way I could imagine is constantly setting up a server, hitting it with as many attempts to get on at once as they can work with, then working their way until it lasts the best they can do...
And then the playerbase gets at it and those tests mean nothing.
Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.Prepare for it how? About the only way I could imagine is constantly setting up a server, hitting it with as many attempts to get on at once as they can work with, then working their way until it lasts the best they can do...
And then the playerbase gets at it and those tests mean nothing.
In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.![]()
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
Well how bout you help them out then genius?Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.
In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))
I do sure. but I just expect it with big games. When I use to play call of duty or battlefield on Xbox live those games were horrible for the first few days. Funny MS. Said they were ready for the huge amount of players that day but nope!
The problem isn't the technology or the knowledge of how to do it. It's simply that no company wants to spend millions of dollars on infrastructure that will only be useful for a few days a year at most. They weigh up the inconvenience to players versus the cost of the infrastructure needed to fix it and it's just nt worth it.Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.
In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
I do not know how it is for Japan but the NA/EU server farms are outsourced. Why couldn't SE rent additional lobby servers on a short term basis til things settled down? It's a lot cheaper then upsetting your player base.The problem isn't the technology or the knowledge of how to do it. It's simply that no company wants to spend millions of dollars on infrastructure that will only be useful for a few days a year at most. They weigh up the inconvenience to players versus the cost of the infrastructure needed to fix it and it's just nt worth it.
Well, as you said, hardware upgrades/expansions are the solution, but hardware upgrades that will only be necessary or useful for a few hours to a few weeks out of a multi-year run isn't a good way to spend money as a business. Which is why no MMO launches smoothly--it's not smart to spend a bunch of money on server infrastructure that you'll only be using for a few hours. Would you buy a condo in a new city because you're going on a business trip there for a week?
Same idea.
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