Page 1 of 2 1 2 LastLast
Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by bettomendes View Post
    lol this guy
    He's not wrong. We all knew this would happen. They had tons of time to prepare.
    (2)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  2. #2
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sovereign View Post
    He's not wrong. We all knew this would happen. They had tons of time to prepare.
    Prepare for it how? About the only way I could imagine is constantly setting up a server, hitting it with as many attempts to get on at once as they can work with, then working their way until it lasts the best they can do...

    And then the playerbase gets at it and those tests mean nothing.
    (0)

  3. #3
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ilenya View Post
    Prepare for it how? About the only way I could imagine is constantly setting up a server, hitting it with as many attempts to get on at once as they can work with, then working their way until it lasts the best they can do...

    And then the playerbase gets at it and those tests mean nothing.
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    (0)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  4. #4
    Player
    Join Date
    Oct 2013
    Posts
    40
    Quote Originally Posted by Sovereign View Post
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    Well how bout you help them out then genius?
    (4)

  5. #5
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Biohazard901 View Post
    Well how bout you help them out then genius?
    Relax. I said I don't know how their system works and that I was guessing. Do you think having a stable MMO launch with a million players should be possible to do?
    (0)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  6. #6
    Player
    Nabian's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    413
    Character
    Blanitar Abarhyrsyn
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Sovereign View Post
    Relax. I said I don't know how their system works and that I was guessing. Do you think having a stable MMO launch with a million players should be possible to do?
    Actually I do think it is possible..not only that but it should be expected.
    (0)

  7. #7
    Player
    Join Date
    Oct 2013
    Posts
    40
    Quote Originally Posted by Sovereign View Post
    Relax. I said I don't know how their system works and that I was guessing. Do you think having a stable MMO launch with a million players should be possible to do?
    I do sure. but I just expect it with big games. When I use to play call of duty or battlefield on Xbox live those games were horrible for the first few days. Funny MS. Said they were ready for the huge amount of players that day but nope!
    (0)

  8. #8
    Player
    inrainbows's Avatar
    Join Date
    Jan 2012
    Posts
    65
    Character
    Kida Amnesiac
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sovereign View Post
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    The problem isn't the technology or the knowledge of how to do it. It's simply that no company wants to spend millions of dollars on infrastructure that will only be useful for a few days a year at most. They weigh up the inconvenience to players versus the cost of the infrastructure needed to fix it and it's just nt worth it.
    (4)

  9. #9
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    Quote Originally Posted by inrainbows View Post
    The problem isn't the technology or the knowledge of how to do it. It's simply that no company wants to spend millions of dollars on infrastructure that will only be useful for a few days a year at most. They weigh up the inconvenience to players versus the cost of the infrastructure needed to fix it and it's just nt worth it.
    I do not know how it is for Japan but the NA/EU server farms are outsourced. Why couldn't SE rent additional lobby servers on a short term basis til things settled down? It's a lot cheaper then upsetting your player base.
    (1)

  10. #10
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sovereign View Post
    In any case, this shouldn't be an impossible problem to solve
    Well, as you said, hardware upgrades/expansions are the solution, but hardware upgrades that will only be necessary or useful for a few hours to a few weeks out of a multi-year run isn't a good way to spend money as a business. Which is why no MMO launches smoothly--it's not smart to spend a bunch of money on server infrastructure that you'll only be using for a few hours. Would you buy a condo in a new city because you're going on a business trip there for a week?

    Same idea.
    (1)

Page 1 of 2 1 2 LastLast