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  1. #1
    Player
    Blackweaver's Avatar
    Join Date
    Aug 2013
    Posts
    274
    Character
    Kailia Greenheart
    World
    Balmung
    Main Class
    Conjurer Lv 100

    Serious SE? Really?!

    So after a few lobby errors, I finally get to the character selection screen. Great! I load up my template au ra from the benchmark, select the class, birthday, guardian and get to the big one, server selection.

    Awesome! Balmung is open! I enter my name, click okay... 1006, server data could not be obtained. What? It takes me back to server selection. Balmung still showing open, I say "okay lets try again" data is all there. Click play. Error again. 6 more times... finally I refresh the server list... balmung is closed.

    Come on! This is just unacceptable SE. I don't care how many RMT bots are flooding the network to make new characters, why not simply just set the server up so only early access people can actually make characters and not random RMTers?
    (3)

  2. #2
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    the RMT is Early Access. Only we can play right now. And this is exactly why I'm waiting to play an Au Ra. Seriously, a little foresight?
    (0)

  3. #3
    Player
    bettomendes's Avatar
    Join Date
    Aug 2013
    Posts
    144
    Character
    Bopo Dipo
    World
    Behemoth
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Blackweaver View Post
    Come on! This is just unacceptable SE.
    lol this guy
    (15)

  4. #4
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by bettomendes View Post
    lol this guy
    He's not wrong. We all knew this would happen. They had tons of time to prepare.
    (2)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  5. #5
    Player
    Ilenya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,508
    Character
    Aurora Vlondett
    World
    Balmung
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sovereign View Post
    He's not wrong. We all knew this would happen. They had tons of time to prepare.
    Prepare for it how? About the only way I could imagine is constantly setting up a server, hitting it with as many attempts to get on at once as they can work with, then working their way until it lasts the best they can do...

    And then the playerbase gets at it and those tests mean nothing.
    (0)

  6. #6
    Player
    Sovereign's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    155
    Character
    Ico Sovereign
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Ilenya View Post
    Prepare for it how? About the only way I could imagine is constantly setting up a server, hitting it with as many attempts to get on at once as they can work with, then working their way until it lasts the best they can do...

    And then the playerbase gets at it and those tests mean nothing.
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    (0)
    Ico Dailemont @ Hyperion (formerly Durandal (formerly Rabanastre))

  7. #7
    Player
    Join Date
    Oct 2013
    Posts
    40
    Quote Originally Posted by Sovereign View Post
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    Well how bout you help them out then genius?
    (4)

  8. #8
    Player
    inrainbows's Avatar
    Join Date
    Jan 2012
    Posts
    65
    Character
    Kida Amnesiac
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sovereign View Post
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    The problem isn't the technology or the knowledge of how to do it. It's simply that no company wants to spend millions of dollars on infrastructure that will only be useful for a few days a year at most. They weigh up the inconvenience to players versus the cost of the infrastructure needed to fix it and it's just nt worth it.
    (4)

  9. #9
    Player
    Krylo's Avatar
    Join Date
    May 2015
    Posts
    272
    Character
    Khaela Alteri
    World
    Balmung
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Sovereign View Post
    In any case, this shouldn't be an impossible problem to solve
    Well, as you said, hardware upgrades/expansions are the solution, but hardware upgrades that will only be necessary or useful for a few hours to a few weeks out of a multi-year run isn't a good way to spend money as a business. Which is why no MMO launches smoothly--it's not smart to spend a bunch of money on server infrastructure that you'll only be using for a few hours. Would you buy a condo in a new city because you're going on a business trip there for a week?

    Same idea.
    (1)

  10. #10
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,757
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sovereign View Post
    Well, while I don't claim to have any insight into how their infrastructure is setup, it would seem that most people aren't even getting into a queue to get into the server. To me, that means what whatever systems handle getting players into the queue isn't performant enough to handle traffic on this scale. Generally, that means you need to either find a way to optimize the system or expand it's hardware and networking spend. Just a guess though.

    In any case, this shouldn't be an impossible problem to solve, and yet in the last 10 years no one has solved it. Every major million-player+ MMO launch has been a mess.
    This issue only hit a few of the servers. Lamia has been hopping busy with a queue of 6-12 all morning, the occasional 5002 or other disconnect, but nothing really unexpected here.
    (0)

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