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  1. #1
    Player
    Dandte's Avatar
    Join Date
    Jun 2014
    Posts
    8
    Character
    Dandte Vonnibelung
    World
    Shiva
    Main Class
    Gladiator Lv 50
    I got my Weaver to lvl and got a nice load of gil from the orthodox barding ( 2 million a piece...i'm a bad person), but, correct me if i'm wrong, the only way to get lvl 58 gear or scripts is to craft collectables? Prices went skyhigh i just blew 1.3 million into the dust and went braindead and failed the crafting...
    (0)

  2. #2
    Player
    lordoftheapes79's Avatar
    Join Date
    Nov 2011
    Location
    Ul'dah
    Posts
    428
    Character
    Lil'bit Gnawdy
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dandte View Post
    I got my Weaver to lvl and got a nice load of gil from the orthodox barding ( 2 million a piece...i'm a bad person), but, correct me if i'm wrong, the only way to get lvl 58 gear or scripts is to craft collectables? Prices went skyhigh i just blew 1.3 million into the dust and went braindead and failed the crafting...
    For now. We'll get more crafts when red scrips are released. People are being retarded. We'll get law equivalent crafts when esoteric gear is BiS.
    (0)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60

    End Game Crafted Gear Sets

    I agree with the OP. There were a bunch of discussions about this when Yoshi P announced his intentions back during the 2.0 era (changing from 1.0).

    While I understand Yoshi P's feelings that if Crafted Gear was "as good" as Dungeon Gear, then why would anyone Raid? His decision to make Crafted Gear always inferior has really destroyed the heart of Crafters in Final Fantasy XIV.

    Crafting Furniture, Barding, Glamour, Minions can only go so far. It's boring and underwhelming.

    Some compromises that I think Yoshi P and the Dev Team should consider:

    1. Crafted Gear that requires a Rare Raid Drop. In Final Fantasy XIV 1.0 and in Final Fantasy XI, there was Crafted Gear that required Rare Raid Drops as part of the Recipe List (rare Mats / rare Items, etc.).

    This is a great compromise as it allows the Raid to still be important and necessary, *and* it involves Crafters and Adventurers to make.

    XI early on had stuff like Cursed Gear (requiring Crafted Gear and Abjurations). There were other Crafted Gear that was great that needed rare mats as well.

    XIV 1.0 had the original NMs (Dodore, Uraeus, Elder Mosshorn, etc.) that dropped NM Items that Crafters could then incorporate and Craft *Relevant* Gear from.


    2. More Horizontal Progression (w/ More Meaningful Stats) = More Gear Sets that are Relevant, of which a Crafted End Game Gear Set could be a part of.

    Instead of the awful, boring Itemization we have now ("Hey look! New Gear Sets = More +VIT, and More +[Main Stat]" ), we could have Gear Sets with more Meaningful Stats.

    (Note: Only IF various Stats were more meaningful in battle, and there were new Stats as well.)

    Tank Sets (Same Item Level)

    * VIT / HP Tank Set: This set yields the most amount of HP / VIT, basically like a "Blood Tank" in a way.

    * Damage / STR Tank Set: This set focuses on more STR doing Damage. Some players might enjoy tanking with Less HP / VIT but at the cost of more Damage (we see some of this currently with HQ Crafted Jewelry swapped in).

    * DEX / Block / Parry Rate Tank Set: This could focus on affecting Tank's Block Rate / Parry Rate (to more meaningful levels (and it would entail messing with Magic Damage being affected as well)).

    Back in 1.0, when Block Rate / Block Strength on various Shields were a thing, there were interesting discussions amongst Paladins about the advantages / disadvantages to various Shields (some had Super High Block Rate, but Low Block Strength; others had Low Block Rate, but Super High Block Strength (so more damage was mitigated if it proc'd)).

    * Tank Sets with Unique Stats: Maybe a new piece of Armor or a Set that adds in:

    *** Enhances Rampart. Causes Rampart to be projected to all players within an AOE around the Tank.

    *** Counterattack +X%. Every time incoming damage hits the Tank, they have X% Chance to proc a "Counterattack." (Final Fantasy VII had awesome Counterattack Materia. )

    etc.

    The idea above is that various sets have Advantages and Disadvantages to them. Some players feel more comfortable with More HP / VIT; they might not have as reliable Healers (or they PF / DF a lot), or just want that buffer room. Other players might prefer having much higher Block / Parry Rates (if it affected Magic Damage also).

    Others might want to give up various pieces of the above sets just to have Counterattack + X% Bonus Enhancement. Or "Enhances Rampart" because of their situation, or they just like to be able to shield more players around them in various fights.

    But no matter what, ALL of the sets above would be the same Item Level. It's new interesting ways to gear. And unlike what we have currently, it's NOT worthless just for "Glamour" when it's released. If you don't end up getting all of say, 1 set of Gear, the next Patch with one of those Alternate Sets of Gear would NOT invalidate your Set 1 Gear, since it'd be Same Item Level, just different types of stats.

    Other types of enhancements and unique stats from older Final Fantasies included stuff like:

    * Adds Regen Effect

    * Enmity +X

    * Steal +X (when Thieves could Steal items)

    * Evasion +X (not just for Tanks, DPS or Healers might consider more Evasion pieces to help avoid various bad situations at a tradeoff for other pieces)

    * Conserve MP

    * Double Attack +X%

    * Increased Magic Defense (obviously at the cost of something else).

    * TP Recovery



    I'm not saying all of these effects are viable or useful the way FF XIV is now, but it illustrates the potential for *far more interesting* ways of Gearing than the awful, boring Gear we have every single patch since 2.0 launched.

    But with these changes, multiple gear sets could exist, including Crafted End Game Sets.
    (1)

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