Quote Originally Posted by Emstidor View Post
The devs already tried something like this with Turn 2, and back when it was relevant content the playerbase found a single optimal path and stuck with that one constantly. Branching paths sound cool in theory, but in practice rarely work out as intended, and thus lead to development time that could've been successfully applied elsewhere.
I suddenly wonder how many players actualy how ROT works xD all i ever saw on my server back then was enrage parties