What are you even talking about? CT/Sycrus/WoD are only 3 different raids, and technically they each have 3 "levels" to them.

The problem with branching is 1) it requires more development, 2) it defeats the purpose of having 3 parties, and 3) It's very likely that people will find the most efficient path and grind it out anyway


I'm all for dungeons having multiple clear paths or alternate means of getting to the end, but i dont know if Raids are the best place to do that.