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Thread: Cactuars

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  1. #1
    Community Rep Bayohne's Avatar
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    Mar 2011
    Posts
    1,713
    We'll be making some adjustments to balance these issues in 1.19.
    (Introducing cactuar's new 833 Needles ability! Just kiddin' )
    (49)
    Matt "Bayohne" Hilton - Community Team

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Bayohne View Post
    (Introducing cactuar's new 833 Needles ability! Just kiddin' )
    Hah~ Epic.
    (5)

  3. #3
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Be a Pugilist and dodge it ;D
    (0)

  4. #4
    Player
    Razor's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    402
    Character
    Vex Blackmarrow
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mudd View Post
    Be a Pugilist and dodge it ;D
    I was about to post this but was reading to see if anyone already had. Personally I don't understand how you are going to dodge ALL 1000 needles. This is not the matrix, and I don't see my character in slow-mo dodging all the needles in bullet-time lmao. I'd like it more if a dodge constituted a second player.

    For example
    Cactuar uses 1000 needles on a PUG. They take 1000
    Cactuar uses 1000 needles on a PUG who dodges. They take 500
    Cactuar uses 1000 needles on a party of 4. They each take 250
    Cactuar uses 1000 needles on a party of 4 who's pugilist dodges. They each take 200.

    As much as I love panicking sh*tless when I have 800~ HP and they ready 1000 needles. It also bothers me that I completely evaded that attack, because that's just not possible. It never was, even in XI with utsu up you would take 996~999 if I remember correctly.
    (0)
    Quote Originally Posted by Alerith View Post
    You could cast while moving, but then you took an arrow to the knee, and must stand still.

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Bayohne View Post
    We'll be making some adjustments to balance these issues in 1.19.
    (Introducing cactuar's new 833 Needles ability! Just kiddin' )
    Good news! ^^
    (0)

  6. #6
    Player
    Alexis_Arteme's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    286
    Character
    Lucille Crendraven
    World
    Balmung
    Main Class
    Archer Lv 77
    Do something with the level 999 sabotenders walking around out there. it's just odd.
    (0)

  7. #7
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    To be quite honest, the best counter to 1k needles at that rank is to bring friend's. when that is not an option and i see that leve pop up i generally just don't take it.
    (2)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  8. 09-23-2011 05:23 AM

  9. #9
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Best way to do it is to make 1000 Needles a rank 40 ability or something. I mean would they give a player an ability that was 1000 damage guaranteed at the ranks these cactuars have it?
    (0)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  10. #10
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    They could just make it avoidable or disruptable. Right now it isn't really possible as the ability fires instantly and most classes don't have a reliable way to stop it even if it didn't. I'd imagine that will be changing post 1.19.
    (0)

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