Quote Originally Posted by tation View Post
it def resets the delay on auto attack, you ca sit next t a mob on mrd or any other battle class and chain abi for a good 30sec w/o attacking, it didnt do this in ffxi because the animation for the abi was cut short to make way for attack but in this game they decided that the animation needs to go of fully to keep up the quality of the game or w/e, there was a dev post about it, dont know why no one else seems to notice this but you can def do it 30 second may be an exaggeration but the point is with the way the battle system is now puts front line dd at a huge disadvantage in a game that is 75% front line dd just to 'keep up quality' and it resets per abi used and fyi it doesnt que an attack for after its used it resets to the weapon delay of your currently equipped wep
from what ive seen, it doesnt cut it off completely, it may delay it somewhat, but its not the full time. However, the animations are definately pre empted. many times i wont see the animation of a swing, but ill see the number pop up, gain tp, and see it in the log.

To curahee, it may not be a problem for you, but its a problem for many people, and there is no advantage to the current targeting execution whenever you have an active window up. Why should you automaticaly attack something when scrolling or using abilities just because the game auto selected a differnt target? Its like your charachter is in an out of control bloodlust, just looking at your abilities while looking at a monster sets it into a blind rage